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<blockquote data-quote="TarionzCousin" data-source="post: 6412402" data-attributes="member: 31304"><p>Illusion spells have always been too dependent upon the DM for my PCs' liking; one DM will let you do cool things but another will have every monster make a saving throw and alert his monster buddies.</p><p></p><p>However, as a DM, I have used illusion spells quite effectively. Here is one gnomish trap that has never failed to scare away PC's.</p><p></p><p>First, give some clue that there is poison gas in the area. Usually I have old, broken gnomish face masks that astute PC's will recognize as gas masks. Have "Mask Area" carved onto a wall in gnomish.</p><p></p><p>And, when the PC's trigger the trap, have yellow billowing gas flow <strong>slowly</strong> out of the PC's desired destination. Make it move slow enough that the PC's can easily escape it. </p><p></p><p>If they ask what it smells like, reply "Are you getting close enough to smell it?" Nobody has ever said "Yes," to me so far!</p></blockquote><p></p>
[QUOTE="TarionzCousin, post: 6412402, member: 31304"] Illusion spells have always been too dependent upon the DM for my PCs' liking; one DM will let you do cool things but another will have every monster make a saving throw and alert his monster buddies. However, as a DM, I have used illusion spells quite effectively. Here is one gnomish trap that has never failed to scare away PC's. First, give some clue that there is poison gas in the area. Usually I have old, broken gnomish face masks that astute PC's will recognize as gas masks. Have "Mask Area" carved onto a wall in gnomish. And, when the PC's trigger the trap, have yellow billowing gas flow [B]slowly[/B] out of the PC's desired destination. Make it move slow enough that the PC's can easily escape it. If they ask what it smells like, reply "Are you getting close enough to smell it?" Nobody has ever said "Yes," to me so far! [/QUOTE]
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