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Silent Image of Obscuring Mist
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<blockquote data-quote="borc killer" data-source="post: 3581388" data-attributes="member: 14151"><p>There is absolutely no reason in the world why the illusionist does not take a free action to make a coded hand signal right before he casts this spell in combat so that the party knows it is an illusion. Unless you assume the party is working against one another or have never worked together before. If they have never worked together then before combat he has got to tell them about it in some way like “if the orcs are behind this door the first spell I cast will be an illusion of some fog so just ignore it.” Honestly, it is not rocket science. </p><p></p><p>There are all kinds of down sides to this as well, if he is invis then they don’t see it for one and maybe the BBG is scrying and figures it out with a since motive check. Heck you could even have the PCs make the check every time to if you wanted… that might be a good way around it using some rules.</p><p></p><p>As for the bad guys getting a check… I think they have to move into the fog or try and touch it. But I am interested to see what HyperSmurf does for this as well.</p></blockquote><p></p>
[QUOTE="borc killer, post: 3581388, member: 14151"] There is absolutely no reason in the world why the illusionist does not take a free action to make a coded hand signal right before he casts this spell in combat so that the party knows it is an illusion. Unless you assume the party is working against one another or have never worked together before. If they have never worked together then before combat he has got to tell them about it in some way like “if the orcs are behind this door the first spell I cast will be an illusion of some fog so just ignore it.” Honestly, it is not rocket science. There are all kinds of down sides to this as well, if he is invis then they don’t see it for one and maybe the BBG is scrying and figures it out with a since motive check. Heck you could even have the PCs make the check every time to if you wanted… that might be a good way around it using some rules. As for the bad guys getting a check… I think they have to move into the fog or try and touch it. But I am interested to see what HyperSmurf does for this as well. [/QUOTE]
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