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Silliest thing you've seen in a serious campaign...
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<blockquote data-quote="fusangite" data-source="post: 1076220" data-attributes="member: 7240"><p>Silliness is a difficult thing to negotiate in a serious campaign. Usually, you put in something silly and the campaign begins an overall descent into silliness. I think it's important, however, for verisimilitude for silliness to exist in a world, though. </p><p></p><p>In my current campaign, one of the ways I sprinkle it in is non-useful magic items. In one episode, the characters acquired a coffee table book similar to the one on <em>Seinfeld</em> -- only it had three forms: it could be a book about coffee tables, a coffee table and... an animated coffee table (small animated object). In that haul, the characters got a conversational ottoman which, when you put your feet up on it, dominantly possesses you to engage your guests in erudite, witty conversation.</p><p></p><p>As for the Runequest ducks, the ones in my old campaign were exceptionally silly in the players' mind because when I ran my first RQ adventure when I was 15, I assumed that the players had read the world background material I had given them. They hadn't; they were unable to understand why the local duke had had to hire a band of adventurers to deal with the fact that the local duck population was harassing the commercial traffic on his river. Why not hire a huntsman? They were pretty surprised when the ducks began talking -- one of my pivotal early lessons on the importance of description.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1076220, member: 7240"] Silliness is a difficult thing to negotiate in a serious campaign. Usually, you put in something silly and the campaign begins an overall descent into silliness. I think it's important, however, for verisimilitude for silliness to exist in a world, though. In my current campaign, one of the ways I sprinkle it in is non-useful magic items. In one episode, the characters acquired a coffee table book similar to the one on [i]Seinfeld[/i] -- only it had three forms: it could be a book about coffee tables, a coffee table and... an animated coffee table (small animated object). In that haul, the characters got a conversational ottoman which, when you put your feet up on it, dominantly possesses you to engage your guests in erudite, witty conversation. As for the Runequest ducks, the ones in my old campaign were exceptionally silly in the players' mind because when I ran my first RQ adventure when I was 15, I assumed that the players had read the world background material I had given them. They hadn't; they were unable to understand why the local duke had had to hire a band of adventurers to deal with the fact that the local duck population was harassing the commercial traffic on his river. Why not hire a huntsman? They were pretty surprised when the ducks began talking -- one of my pivotal early lessons on the importance of description. [/QUOTE]
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