Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Silly arguments which define the game.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rounser" data-source="post: 194869" data-attributes="member: 1106"><p>Heh. I think I'd get bored hanging around people who never debated anything... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Then again, you may well be onto something there. People don't like to be disagreed with, and they're more likely to like you if you don't shoot them down over trivia. Conversely, if you become a "yes man" to all that people say, you may well lose respect, or never build it. Perhaps the art is in deciding when disagreeing is necessary or appropriate - picking your battles so to speak.</p><p></p><p>I know you're talking about taste (which you can't be wrong about, because it's yours), but regardless I think you may be oversimplifying a bit there, arcady. I think that there's debate, where people are arguing the toss in a way that sheds light on the topic, and fights, where people are hostile, throwing personal insults around and are "out to get" the other side. IMO, a constructive debate will reveal information, force thinking things through, and challenge assumptions, whereas a fight fits your definition of being an imagination killer.</p><p></p><p>Hmm. I agree on the surface of it, and have used it in the past myself, but I can see a hole in this theory which I've noticed in application:</p><p></p><p>If you shove issues aside until after the game, you risk leaving one or more people somewhat frustrated for the remainder of the session, which can change the tone of the game to an unenjoyable one. This is not a problem if the group is mature enough, I suppose, but not every group is - especially during a game which piques the adrenalin or emotions (as it should).</p></blockquote><p></p>
[QUOTE="rounser, post: 194869, member: 1106"] Heh. I think I'd get bored hanging around people who never debated anything... :) Then again, you may well be onto something there. People don't like to be disagreed with, and they're more likely to like you if you don't shoot them down over trivia. Conversely, if you become a "yes man" to all that people say, you may well lose respect, or never build it. Perhaps the art is in deciding when disagreeing is necessary or appropriate - picking your battles so to speak. I know you're talking about taste (which you can't be wrong about, because it's yours), but regardless I think you may be oversimplifying a bit there, arcady. I think that there's debate, where people are arguing the toss in a way that sheds light on the topic, and fights, where people are hostile, throwing personal insults around and are "out to get" the other side. IMO, a constructive debate will reveal information, force thinking things through, and challenge assumptions, whereas a fight fits your definition of being an imagination killer. Hmm. I agree on the surface of it, and have used it in the past myself, but I can see a hole in this theory which I've noticed in application: If you shove issues aside until after the game, you risk leaving one or more people somewhat frustrated for the remainder of the session, which can change the tone of the game to an unenjoyable one. This is not a problem if the group is mature enough, I suppose, but not every group is - especially during a game which piques the adrenalin or emotions (as it should). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Silly arguments which define the game.
Top