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<blockquote data-quote="Ace" data-source="post: 377198" data-attributes="member: 944"><p>I am not sure that normal economic ideas like you suggest would work in a D&D world. The disparity of power between say a High level commoner (Guild Master) and his Bully Boys and the mid level Rogue is pretty incredible. With a tiny amount of cunning a mid level rogue could kill every single living member of the book binders guild in a year. All of them. </p><p></p><p>Never forget IRL people are quite vengefull. I don't know about you I would not mess with someone who just might be capable of what a D&D adventurer can do.</p><p></p><p>FREX in many parts of Africa people still believe in witches and are scared to death of hexes curses and the like. People kill suspected Witches. </p><p>Yet magic (if its real at all) is very subtle and lmited.</p><p>Imagibe if you knew for sure magic was real</p><p></p><p>In a typical (say Greyhawk) D&D world magic is as real and sure a force as light or gravity. A beginer Sorcerer CHA12 (33% of the population is at this level or better) can Kill a normal person with a word a gesture (Magic Missle) create a shield as hard as plate (Shield spell) Fix objects (mending) and more. AT high level he can use a word and a gesture to Burn your guild hall to the ground, summon demons, animate the bodies of your fallen guildsman and worse.</p><p>In addition without magic of your own you have no way to find him among the crowd.</p><p> </p><p>That doesn't even take into acount Clerics and Wizards.</p><p></p><p>While your world may very most D&D worlds are filled with powerfull mages and awesomely deadly adventurers</p><p></p><p>As far as this </p><p></p><p><IMC, I have a pair of rogues posing as simple laborers. They had to take out a loan to buy basic equipment, and come payday, they will find they OWE money (want another loan? just to tide you over...) If this was their real lives instead of an adventure hook, they'd be well on their way to serfdom. ></p><p></p><p>The old Company store routine wouldn't work very well against anyone but low level Rogue types. How would you enforce it? Who would be stupid enough to attack a mid level rogue-- Whoops you just took 1d4 (dagger) + LH Dagger 2 (1d4) + 3d6 (Sneak) + 1 (Strength) or 16 points --- You were second level and only had 16 (Average rolls + toughness and con12) -- You are dead--</p><p> So sad </p><p>In the hands of a hidden Rogue thrown rocks do 1d3+1+3d6 or 143 Hitpoints, thats enough to kill a 1st level warrior (10- on average, Con12+ toughness) and hit likley hits on a +9 or better, so if you have chain shirt (so he doesn't out run you) and sheild for AC16 he hits you on a 7 or better from ambush. BEtween the two Rogues with luck they can kill 8 or 9 men than escape.</p><p></p><p>After that you either Higher a high level type (very expensive) Hire guards (so they don't come back and take you out) send more cannon fodder (and lose them) or forget the whole thing</p><p></p><p>Shoot even a lowly 3rd level Rogue can use a club for 3d6 (1d6+2d6 Sneak attack)and take out a level 1 Warrior with a single shot</p><p></p><p>Basically in a late medieval world you have different tiers of power, Call it King, Church Merchants with peasants at the Bottom. IN a D&D world you need to add in Mages (Bards, Wizards and Sorcerers) and Adventurer tiers as power brokers too. </p><p></p><p>This will have profound effects on the distribution of wealth and power</p></blockquote><p></p>
[QUOTE="Ace, post: 377198, member: 944"] I am not sure that normal economic ideas like you suggest would work in a D&D world. The disparity of power between say a High level commoner (Guild Master) and his Bully Boys and the mid level Rogue is pretty incredible. With a tiny amount of cunning a mid level rogue could kill every single living member of the book binders guild in a year. All of them. Never forget IRL people are quite vengefull. I don't know about you I would not mess with someone who just might be capable of what a D&D adventurer can do. FREX in many parts of Africa people still believe in witches and are scared to death of hexes curses and the like. People kill suspected Witches. Yet magic (if its real at all) is very subtle and lmited. Imagibe if you knew for sure magic was real In a typical (say Greyhawk) D&D world magic is as real and sure a force as light or gravity. A beginer Sorcerer CHA12 (33% of the population is at this level or better) can Kill a normal person with a word a gesture (Magic Missle) create a shield as hard as plate (Shield spell) Fix objects (mending) and more. AT high level he can use a word and a gesture to Burn your guild hall to the ground, summon demons, animate the bodies of your fallen guildsman and worse. In addition without magic of your own you have no way to find him among the crowd. That doesn't even take into acount Clerics and Wizards. While your world may very most D&D worlds are filled with powerfull mages and awesomely deadly adventurers As far as this <IMC, I have a pair of rogues posing as simple laborers. They had to take out a loan to buy basic equipment, and come payday, they will find they OWE money (want another loan? just to tide you over...) If this was their real lives instead of an adventure hook, they'd be well on their way to serfdom. > The old Company store routine wouldn't work very well against anyone but low level Rogue types. How would you enforce it? Who would be stupid enough to attack a mid level rogue-- Whoops you just took 1d4 (dagger) + LH Dagger 2 (1d4) + 3d6 (Sneak) + 1 (Strength) or 16 points --- You were second level and only had 16 (Average rolls + toughness and con12) -- You are dead-- So sad In the hands of a hidden Rogue thrown rocks do 1d3+1+3d6 or 143 Hitpoints, thats enough to kill a 1st level warrior (10- on average, Con12+ toughness) and hit likley hits on a +9 or better, so if you have chain shirt (so he doesn't out run you) and sheild for AC16 he hits you on a 7 or better from ambush. BEtween the two Rogues with luck they can kill 8 or 9 men than escape. After that you either Higher a high level type (very expensive) Hire guards (so they don't come back and take you out) send more cannon fodder (and lose them) or forget the whole thing Shoot even a lowly 3rd level Rogue can use a club for 3d6 (1d6+2d6 Sneak attack)and take out a level 1 Warrior with a single shot Basically in a late medieval world you have different tiers of power, Call it King, Church Merchants with peasants at the Bottom. IN a D&D world you need to add in Mages (Bards, Wizards and Sorcerers) and Adventurer tiers as power brokers too. This will have profound effects on the distribution of wealth and power [/QUOTE]
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