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Silly economics of DnD
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<blockquote data-quote="mroberon1972" data-source="post: 379453" data-attributes="member: 5148"><p><strong>What we need, then...</strong></p><p></p><p>What we need, then, is a form of economics that take into account the following things:</p><p></p><p>The peasants classes' need to survive with enough food to keep a family (size depending) alive and relatively healthy. (This is D&D guys, no players want to see starving peasants in a Lawful-Good kingdom...)</p><p></p><p>The merchant classes' ability to make a profit when dealing with others. They need to sell goods to peasants, lords, other merchants, and adventurers. The best way to do this is quality levels of the item. Peasants buy the cheap, shoddy items. Lords and adventurers buy the Masterwork items. Not to mention that you KNOW that lords and adventurers are charged more for even the same item than a peasant. Lords not only accept this practice in most cultures, but got insulted when only charged "common" prices. Gods help the adventurer who lets on he found a horde of gold... He may not even be able to afford a carrot!</p><p></p><p>The lord classes' (lord, king, whatever...) need to tax and profit from the ownership of the land the people live on. How much does a lord tax? What does he tax? What is the penalty for not paying taxes?</p><p></p><p>The adventurers: A class to themselves. How on earth do you build an economic system around people who kill monsters of legend and gather their hoards. Let's see, four adventurers (level 10...) gather together and kill a dragon (cr12)... They find a hoard of 10,000 GP (no magic, just gold)...</p><p>Now you have four people with 2,500 gp each...</p><p></p><p>Lets see how that compares with others (based on Brett Evill's statistics:</p><p>~ A king would make about 200,000 GP in a year (used silver x10)</p><p>~ A peasant would make about 40 GP in a year (same)</p><p></p><p>Hmnnn... Consider 10 encounters of this level in a year (npc adventurers... That would be 25,000 in a year income each, or about 10% of what the lord makes in a year.</p><p></p><p>Lets consider where a lord gets his money: Taxes. To make his money he would have to have about 100,000 people in his domain at about 2 GP per head. </p><p>If we figure he controls a 50 x 50 mile area, 2500 square miles, then he has a population density of about 40 people per square mile overall. His city might contain 20,000 people, for about 1/5 of his total population. Another city near the coast may have 10,000 people. The rest (70,000) spread out in towns and farms.</p><p></p><p>Now add in what he charges the adventurers for "Adventurers licenses". Since it is hard to tax a wandering adventurer, this is the best way I've found. Adventurers would be fined if they are caught selling magic items, spending any noticeable amounts of gold (would vary from place to place), or "poaching". The fine would vary according to location and how lucky the adventurers had been (see above dragon hoard). Gods help the characters that try to fight the garrison sent to collect the fine; They tend to use other fined adventurers.</p><p></p><p>Whew... Gonna post this and relax a moment. This is becoming work...</p></blockquote><p></p>
[QUOTE="mroberon1972, post: 379453, member: 5148"] [b]What we need, then...[/b] What we need, then, is a form of economics that take into account the following things: The peasants classes' need to survive with enough food to keep a family (size depending) alive and relatively healthy. (This is D&D guys, no players want to see starving peasants in a Lawful-Good kingdom...) The merchant classes' ability to make a profit when dealing with others. They need to sell goods to peasants, lords, other merchants, and adventurers. The best way to do this is quality levels of the item. Peasants buy the cheap, shoddy items. Lords and adventurers buy the Masterwork items. Not to mention that you KNOW that lords and adventurers are charged more for even the same item than a peasant. Lords not only accept this practice in most cultures, but got insulted when only charged "common" prices. Gods help the adventurer who lets on he found a horde of gold... He may not even be able to afford a carrot! The lord classes' (lord, king, whatever...) need to tax and profit from the ownership of the land the people live on. How much does a lord tax? What does he tax? What is the penalty for not paying taxes? The adventurers: A class to themselves. How on earth do you build an economic system around people who kill monsters of legend and gather their hoards. Let's see, four adventurers (level 10...) gather together and kill a dragon (cr12)... They find a hoard of 10,000 GP (no magic, just gold)... Now you have four people with 2,500 gp each... Lets see how that compares with others (based on Brett Evill's statistics: ~ A king would make about 200,000 GP in a year (used silver x10) ~ A peasant would make about 40 GP in a year (same) Hmnnn... Consider 10 encounters of this level in a year (npc adventurers... That would be 25,000 in a year income each, or about 10% of what the lord makes in a year. Lets consider where a lord gets his money: Taxes. To make his money he would have to have about 100,000 people in his domain at about 2 GP per head. If we figure he controls a 50 x 50 mile area, 2500 square miles, then he has a population density of about 40 people per square mile overall. His city might contain 20,000 people, for about 1/5 of his total population. Another city near the coast may have 10,000 people. The rest (70,000) spread out in towns and farms. Now add in what he charges the adventurers for "Adventurers licenses". Since it is hard to tax a wandering adventurer, this is the best way I've found. Adventurers would be fined if they are caught selling magic items, spending any noticeable amounts of gold (would vary from place to place), or "poaching". The fine would vary according to location and how lucky the adventurers had been (see above dragon hoard). Gods help the characters that try to fight the garrison sent to collect the fine; They tend to use other fined adventurers. Whew... Gonna post this and relax a moment. This is becoming work... [/QUOTE]
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