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<blockquote data-quote="Col_Pladoh" data-source="post: 380329" data-attributes="member: 796"><p>Just a quick note:</p><p></p><p>The feudal system was based on a mixture of military service, tax payment in goods and services as well as money. National armies were unknown in feudal states. The rules had only a small personal force, plus some small number of regulars to guard royal fortresses. The forces of nobles and knights, town and city levees, and peasants were called up in time of war. this gradually changed as cities developed and money become more common.</p><p></p><p>As I mentioned, Troll Lord Games in noe working on editing and layout for the D20 EVERYDAY LIFE ms. A lot of this, including income, taxation, etc. is covered therein. Those desiring to build a viable fantasy world setting should find it of considerable assistance.</p><p></p><p>In all the clergy is pretty well overlooked in this thread. It should be the single most inportant factor after the sovereign and nobles in the state. After all, the deities of a fantasy world are "real" and active. The ecclesiasts can use their powers to assist the "flock," and their presence would be like that of the clergy in the early medieval period--pervasive. These religious persons would be respected, influential, and active in all affairs on all levels of society.</p><p></p><p>Gary</p></blockquote><p></p>
[QUOTE="Col_Pladoh, post: 380329, member: 796"] Just a quick note: The feudal system was based on a mixture of military service, tax payment in goods and services as well as money. National armies were unknown in feudal states. The rules had only a small personal force, plus some small number of regulars to guard royal fortresses. The forces of nobles and knights, town and city levees, and peasants were called up in time of war. this gradually changed as cities developed and money become more common. As I mentioned, Troll Lord Games in noe working on editing and layout for the D20 EVERYDAY LIFE ms. A lot of this, including income, taxation, etc. is covered therein. Those desiring to build a viable fantasy world setting should find it of considerable assistance. In all the clergy is pretty well overlooked in this thread. It should be the single most inportant factor after the sovereign and nobles in the state. After all, the deities of a fantasy world are "real" and active. The ecclesiasts can use their powers to assist the "flock," and their presence would be like that of the clergy in the early medieval period--pervasive. These religious persons would be respected, influential, and active in all affairs on all levels of society. Gary [/QUOTE]
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