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<blockquote data-quote="Storminator" data-source="post: 380748" data-attributes="member: 305"><p>There's a couple of points I made that shouldn't be mixed. I talked about the bookbinders guild vs Joe Bookbinder as a general sort of model, then I talked about the rogues in my campaign.</p><p></p><p>Let us not make the assumption that the rogues are dealing with the bookbinding guild!</p><p></p><p>Think instead of mafia run labor union. Sure there are punk bullies to deal with, but don't forget the made men. If you cause too much trouble we refer the job to Guido and his boys and they draw up a contract. Suddenly those rogues are dealing with high level assassins. Not nearly as cool.</p><p></p><p>Then there's politics. Those workmen do important work for the city, so the union bosses have friends in high places. In fact, the mob has wrangled the position of tax collector in the neighborhood, so any problems can be dealt with by the city watch. And naturally, the mafia is a huge supporter of their church, so divine might is not far away.</p><p></p><p>On top of all that, what are the rogues looking to do? If they set up shop in competition, they'd have to confront the mafia head on. But they are currently infiltrating, so they need to play by the rules like everyone else. </p><p></p><p>The company store model works on people that have no alternative means of support. I.e. they can't go get another job. Mid level rogues have lots of opportunity to get rich, and they don't really need to scratch out a living silver piece at a time. Like I said, this isn't the rogues' real life, it's just the start of the adventure.</p><p></p><p>But thanks for commenting! Been a long time since I put that up there; forgot all about it. </p><p></p><p>Incidently, it's a PBeM (ie, slooooow) so those rogues still work for that mob, albiet in a more ... specialized ... capacity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 380748, member: 305"] There's a couple of points I made that shouldn't be mixed. I talked about the bookbinders guild vs Joe Bookbinder as a general sort of model, then I talked about the rogues in my campaign. Let us not make the assumption that the rogues are dealing with the bookbinding guild! Think instead of mafia run labor union. Sure there are punk bullies to deal with, but don't forget the made men. If you cause too much trouble we refer the job to Guido and his boys and they draw up a contract. Suddenly those rogues are dealing with high level assassins. Not nearly as cool. Then there's politics. Those workmen do important work for the city, so the union bosses have friends in high places. In fact, the mob has wrangled the position of tax collector in the neighborhood, so any problems can be dealt with by the city watch. And naturally, the mafia is a huge supporter of their church, so divine might is not far away. On top of all that, what are the rogues looking to do? If they set up shop in competition, they'd have to confront the mafia head on. But they are currently infiltrating, so they need to play by the rules like everyone else. The company store model works on people that have no alternative means of support. I.e. they can't go get another job. Mid level rogues have lots of opportunity to get rich, and they don't really need to scratch out a living silver piece at a time. Like I said, this isn't the rogues' real life, it's just the start of the adventure. But thanks for commenting! Been a long time since I put that up there; forgot all about it. Incidently, it's a PBeM (ie, slooooow) so those rogues still work for that mob, albiet in a more ... specialized ... capacity. :p PS [/QUOTE]
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