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Silly economics of DnD
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<blockquote data-quote="Nightchilde-2" data-source="post: 381090" data-attributes="member: 4109"><p>It could be assumed that most people suppliment their income with farming, barter, performing services for others and so on to make up for not making "enough" money to eat.</p><p></p><p>It could also be assumed that the base wages for, say, a mercenary, is for the *average* mercenary (1st-level warrior, all ability scores at 10), probably with relatively poor equipment. Something more than a commoner with a sharp, pointy stick is going to require more cash.</p><p></p><p>And, yes, adventurers are rich. Insanely so. I'm always fond of reminding my players when they buy a +1 sword that they've just spent 2,000 days' worth of wages for a commoner.</p><p></p><p>Who's even more rich than the adventurers? The merchants! While an adventurer may go out and blow 500 gold on a suit of armor and think nothing of it, the merchant may sell to 4 or 5 adventurers per day. A merchant is quickly going to amass a fortune, without the risk of life and limb that an adventurer faces.</p><p></p><p>The money available in a town, like hit points, is pretty much an abstraction, the way I see it. You have these merchants running around with more gold than the king, yeah, it's gonna be easy to find someone willing to pay you 4,000gp for your Staff of Big Weinerness. But you may have trouble finding someone after that to pay you 50gp for your Silicon Bag of Charisma. Again, we can make an assumption. This time, that the merchants are the ones really handling all of that "free-floating" gold, possibly just a dozen or so.</p><p></p><p>Just MHO, YMMV, etc.</p></blockquote><p></p>
[QUOTE="Nightchilde-2, post: 381090, member: 4109"] It could be assumed that most people suppliment their income with farming, barter, performing services for others and so on to make up for not making "enough" money to eat. It could also be assumed that the base wages for, say, a mercenary, is for the *average* mercenary (1st-level warrior, all ability scores at 10), probably with relatively poor equipment. Something more than a commoner with a sharp, pointy stick is going to require more cash. And, yes, adventurers are rich. Insanely so. I'm always fond of reminding my players when they buy a +1 sword that they've just spent 2,000 days' worth of wages for a commoner. Who's even more rich than the adventurers? The merchants! While an adventurer may go out and blow 500 gold on a suit of armor and think nothing of it, the merchant may sell to 4 or 5 adventurers per day. A merchant is quickly going to amass a fortune, without the risk of life and limb that an adventurer faces. The money available in a town, like hit points, is pretty much an abstraction, the way I see it. You have these merchants running around with more gold than the king, yeah, it's gonna be easy to find someone willing to pay you 4,000gp for your Staff of Big Weinerness. But you may have trouble finding someone after that to pay you 50gp for your Silicon Bag of Charisma. Again, we can make an assumption. This time, that the merchants are the ones really handling all of that "free-floating" gold, possibly just a dozen or so. Just MHO, YMMV, etc. [/QUOTE]
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