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<blockquote data-quote="Al" data-source="post: 382849" data-attributes="member: 2486"><p>Okay, sorry about that.</p><p></p><p> </p><p></p><p>Well...if he isn't going to put them into Craft or Profession skills, then what is he going to put them into? Go through the peasant skill list. Climb? No. Handle Animal? Perhaps, but then he'd get a job as a Groom. Jump? Not likely. Listen? Again, unlikely. Ride? Highly unlikely considering price of horses vs. peasant wage. Spot? Unlikely. Swim? Historically no: most people in medieval period could not Swim. Use Rope? Perhaps. So unless he is an expert in Listening, Spotting and Use Ropes (in which case he'd probably be a scout or some such), then he's more likely than not to put skill points into Craft, Profession or Handle Animal, making him 'skilled'.</p><p></p><p> </p><p></p><p>Granted, but then skill points should reflect opportunity.</p><p></p><p> </p><p></p><p>Clearly incorrect. Cook requires Profession [Cook] (or at least, I'd hope so) and yet nets only 1 sp.</p><p></p><p> </p><p></p><p>I'm certainly not attempting to refute that. What I am trying to say is that 'strongarm guilds' did not exist: the type described as those who would break the arms of rivals.</p><p></p><p> </p><p></p><p>Perhaps not. But there are numerous opportunities. For one, he would have so many skill points that he'd be nigh forced to put ranks into Craft or Profession, enhancing his chances of earning higher wages. He may be co-opted into the church or another institute of learning. He may win a scholarship to an institute of higher learning (most European countries had early institutes by the 13th/14th century). Failing that, he has a respectable default value on skills.</p><p></p><p>That's one point overlooked: defaulting. Assuming a six-day week, the average peasant labourer can increase his wage rate MORE THAN EIGHT TIMES simply by defaulting Craft skills. And whilst the capital may be prohibitive in cost, he can always work for a large guild or company (since they seem to be oh-so-prevalent) as an apprentice labourer. Even using 'improvised' tools he can increase his wage by between six and seven times. That's my fundamental problem: the huge dichotomy between the Craft skill/Profession skill earnings and the listed wage rates. Multiplying by five brings the latter into line with the former.</p></blockquote><p></p>
[QUOTE="Al, post: 382849, member: 2486"] Okay, sorry about that. Well...if he isn't going to put them into Craft or Profession skills, then what is he going to put them into? Go through the peasant skill list. Climb? No. Handle Animal? Perhaps, but then he'd get a job as a Groom. Jump? Not likely. Listen? Again, unlikely. Ride? Highly unlikely considering price of horses vs. peasant wage. Spot? Unlikely. Swim? Historically no: most people in medieval period could not Swim. Use Rope? Perhaps. So unless he is an expert in Listening, Spotting and Use Ropes (in which case he'd probably be a scout or some such), then he's more likely than not to put skill points into Craft, Profession or Handle Animal, making him 'skilled'. Granted, but then skill points should reflect opportunity. Clearly incorrect. Cook requires Profession [Cook] (or at least, I'd hope so) and yet nets only 1 sp. I'm certainly not attempting to refute that. What I am trying to say is that 'strongarm guilds' did not exist: the type described as those who would break the arms of rivals. Perhaps not. But there are numerous opportunities. For one, he would have so many skill points that he'd be nigh forced to put ranks into Craft or Profession, enhancing his chances of earning higher wages. He may be co-opted into the church or another institute of learning. He may win a scholarship to an institute of higher learning (most European countries had early institutes by the 13th/14th century). Failing that, he has a respectable default value on skills. That's one point overlooked: defaulting. Assuming a six-day week, the average peasant labourer can increase his wage rate MORE THAN EIGHT TIMES simply by defaulting Craft skills. And whilst the capital may be prohibitive in cost, he can always work for a large guild or company (since they seem to be oh-so-prevalent) as an apprentice labourer. Even using 'improvised' tools he can increase his wage by between six and seven times. That's my fundamental problem: the huge dichotomy between the Craft skill/Profession skill earnings and the listed wage rates. Multiplying by five brings the latter into line with the former. [/QUOTE]
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