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<blockquote data-quote="Al" data-source="post: 383017" data-attributes="member: 2486"><p>Wilderness Lore is not particularly likely as most peasants don't leave the home much. Intimidate is not particularly likely. He may, I concede, have a few cross-class ranks in Knowledge (local). Remember, though, that class skills exist because those are the skills most associated with the character archetype: hence, the ones most frequently used by that character.</p><p></p><p> </p><p></p><p>I didn't. I said that skill points reflect opportunity. It is important not to blur the lines between the DnD peasant (who has skill points) and the medieval peasant (who is, by and large, unskilled).</p><p></p><p> </p><p></p><p>Fair point, but I was responded to your point that even characters of 18 int cannot/do not make much of life. The rest of your argument is dealt with it my other points.</p><p></p><p> </p><p></p><p>Fact is that they can charge one-quarter the price of the average craftsman, and still double their wage. And I don't tend to go to novices because I can afford to hire professionals. That's another big contradiction: on the pittance wage, how can the peasants afford to support the craftsmen in their respective jobs. If a 'defaulter' charged one-quarter the price of a pro, then Joe Peasant, on his meagre 1 sp/day, is going to go to him irrespective of the quality dropping a tad.</p><p></p><p> </p><p></p><p>True, but bearing in mind that the guild can hire him at quarter the price, it will probably be worth their while to have him in addition to their sons etc.</p><p></p><p> </p><p></p><p>In real life, no. In DnD, yes: and highly lucrative ones if you have ranks in Craft or Profession.</p></blockquote><p></p>
[QUOTE="Al, post: 383017, member: 2486"] Wilderness Lore is not particularly likely as most peasants don't leave the home much. Intimidate is not particularly likely. He may, I concede, have a few cross-class ranks in Knowledge (local). Remember, though, that class skills exist because those are the skills most associated with the character archetype: hence, the ones most frequently used by that character. I didn't. I said that skill points reflect opportunity. It is important not to blur the lines between the DnD peasant (who has skill points) and the medieval peasant (who is, by and large, unskilled). Fair point, but I was responded to your point that even characters of 18 int cannot/do not make much of life. The rest of your argument is dealt with it my other points. Fact is that they can charge one-quarter the price of the average craftsman, and still double their wage. And I don't tend to go to novices because I can afford to hire professionals. That's another big contradiction: on the pittance wage, how can the peasants afford to support the craftsmen in their respective jobs. If a 'defaulter' charged one-quarter the price of a pro, then Joe Peasant, on his meagre 1 sp/day, is going to go to him irrespective of the quality dropping a tad. True, but bearing in mind that the guild can hire him at quarter the price, it will probably be worth their while to have him in addition to their sons etc. In real life, no. In DnD, yes: and highly lucrative ones if you have ranks in Craft or Profession. [/QUOTE]
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