Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Silly economics of DnD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drnuncheon" data-source="post: 386543" data-attributes="member: 96"><p>See, that's where you're falling down - at least IMO. The peasant doesn't "put" or "use" them anywhere. He doesn't get to choose "Oh, I think I'll get trained in Craft (pottery)". Instead, he takes whatever life experiences he gets, and then where his skill points go are figured based on that.</p><p></p><p>So the peasant who has not had the opportunity to be trained in a craft or a profession does not get to put skill points in that craft or profession.</p><p></p><p></p><p></p><p>This is the other problem. The 'make half your check result in gp per week' is a convenient abstraction. Really, the craftsman should follow the more complex rules, paying for the raw materials (strike one for the moniless peasant) and then spending an appropriate amount of time making the item. </p><p></p><p>Let's say Joe Unskilled wants to make an iron pot (5 sp). First, he needs to spend a day and a half's wages for the raw materials (obviously, nobody's just going to give them to him.) Then, he gets his improvised tools (-2 penalty). He works for a week - he's got a 60% chance of not making any progress at all, and a 35% chance of actually ruining his raw materials. What's he going to live on until he gets lucky?</p><p></p><p>OK, maybe he's...er...making torches. That's got to be a 'very simple' item, right? So his average check of 8 times the DC of 5 means he makes 40 sp worth of torches in a week - assuming he can afford the raw materials, of course. (Which he can't - that's two week's wages for him!). Now he's got 400 torches - good for him. Who's going to buy them? What's the demand for torches? If all the unskilled laborers are making torches, there's a glut, the bottom drops out of the market because nobody can sell enough torches to live.</p><p></p><p>Side note: he can't actually take 10 on his Craft rolls - at least, I don't think crafting an item you're not trained to craft is a "routine untrained skill check" given that jumping is OK, but disguise is not.</p><p></p><p>As a counterexample, take Joe Skilled, a blacksmith with Craft (smithing) +4. He's going to be able to make 140 sp worth of iron pots in a week - 28 pots or 4/day. 93 sp of that is profit, or 9.3 gp per week - actually <em>better</em> than the PHB rate! Again, assuming that he sells them - I think we can assume that the difference between the PHB rate and the above figure is due to the fact that Joe probably doesn't have enough commissions to keep him busy 100% of the time.</p><p></p><p>So, you're right that there's a problem - the problem is in the abstracted "you get half your check result in gp" rule, and blindly applying it in all situations. It's OK as an abstraction for people actually working in the profession, but it shouldn't be used for unskilled checks.</p><p></p><p>J</p><p>taking 10 on his reality check</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 386543, member: 96"] See, that's where you're falling down - at least IMO. The peasant doesn't "put" or "use" them anywhere. He doesn't get to choose "Oh, I think I'll get trained in Craft (pottery)". Instead, he takes whatever life experiences he gets, and then where his skill points go are figured based on that. So the peasant who has not had the opportunity to be trained in a craft or a profession does not get to put skill points in that craft or profession. This is the other problem. The 'make half your check result in gp per week' is a convenient abstraction. Really, the craftsman should follow the more complex rules, paying for the raw materials (strike one for the moniless peasant) and then spending an appropriate amount of time making the item. Let's say Joe Unskilled wants to make an iron pot (5 sp). First, he needs to spend a day and a half's wages for the raw materials (obviously, nobody's just going to give them to him.) Then, he gets his improvised tools (-2 penalty). He works for a week - he's got a 60% chance of not making any progress at all, and a 35% chance of actually ruining his raw materials. What's he going to live on until he gets lucky? OK, maybe he's...er...making torches. That's got to be a 'very simple' item, right? So his average check of 8 times the DC of 5 means he makes 40 sp worth of torches in a week - assuming he can afford the raw materials, of course. (Which he can't - that's two week's wages for him!). Now he's got 400 torches - good for him. Who's going to buy them? What's the demand for torches? If all the unskilled laborers are making torches, there's a glut, the bottom drops out of the market because nobody can sell enough torches to live. Side note: he can't actually take 10 on his Craft rolls - at least, I don't think crafting an item you're not trained to craft is a "routine untrained skill check" given that jumping is OK, but disguise is not. As a counterexample, take Joe Skilled, a blacksmith with Craft (smithing) +4. He's going to be able to make 140 sp worth of iron pots in a week - 28 pots or 4/day. 93 sp of that is profit, or 9.3 gp per week - actually [i]better[/i] than the PHB rate! Again, assuming that he sells them - I think we can assume that the difference between the PHB rate and the above figure is due to the fact that Joe probably doesn't have enough commissions to keep him busy 100% of the time. So, you're right that there's a problem - the problem is in the abstracted "you get half your check result in gp" rule, and blindly applying it in all situations. It's OK as an abstraction for people actually working in the profession, but it shouldn't be used for unskilled checks. J taking 10 on his reality check [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Silly economics of DnD
Top