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<blockquote data-quote="Chimera" data-source="post: 55550" data-attributes="member: 2002"><p>Yes, if you supply centuries of change to the system. That's why, as the Col said, we won't have a general accord of prices: Because every world and campaign is different. </p><p></p><p>IMCC, Human society is just starting to develop. There is very little in the way of 'magic = technology' = changes to the system. There's only *one* 17th level Wizard on the continent, and he's rather too busy staying alive and working his other projects to be involved in things as crass as "mercantilism". There hasn't been this history of Wizards building magic devices to make ordinary life easier, so they just plain don't exist. </p><p></p><p>Consequently, the pitch that is gathered from oil seeps in the hills is carried nearly 600 miles overland to the sea ports where it's needed is very expensive stuff by the time it gets there. Of course, it's just that difficulty that is driving the production of riverboats and the development of towns on that same river, if only to cut transport costs of that one necessary commodity. (well, and others too, but whatever)</p><p></p><p>However, in a vastly older world (such as my previous ccampaigns, set 4500-5000 years in the future of the current one), there's no doubt that some enterprising Wizard (or guild) would find a better way around that problem, driving down the price of pitch in the coastal sea ports.</p><p></p><p>Bottom Line: Your Milage May Vary. See World Owner's Manual for Details.</p></blockquote><p></p>
[QUOTE="Chimera, post: 55550, member: 2002"] Yes, if you supply centuries of change to the system. That's why, as the Col said, we won't have a general accord of prices: Because every world and campaign is different. IMCC, Human society is just starting to develop. There is very little in the way of 'magic = technology' = changes to the system. There's only *one* 17th level Wizard on the continent, and he's rather too busy staying alive and working his other projects to be involved in things as crass as "mercantilism". There hasn't been this history of Wizards building magic devices to make ordinary life easier, so they just plain don't exist. Consequently, the pitch that is gathered from oil seeps in the hills is carried nearly 600 miles overland to the sea ports where it's needed is very expensive stuff by the time it gets there. Of course, it's just that difficulty that is driving the production of riverboats and the development of towns on that same river, if only to cut transport costs of that one necessary commodity. (well, and others too, but whatever) However, in a vastly older world (such as my previous ccampaigns, set 4500-5000 years in the future of the current one), there's no doubt that some enterprising Wizard (or guild) would find a better way around that problem, driving down the price of pitch in the coastal sea ports. Bottom Line: Your Milage May Vary. See World Owner's Manual for Details. [/QUOTE]
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