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Silly economics of DnD
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<blockquote data-quote="Al" data-source="post: 56089" data-attributes="member: 2486"><p><strong>Re: Re: Craft skills and peasant labour.</strong></p><p></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>That's incredible. I thought it was the check result in silver pieces a week. Half the check result in gold! That makes the disparity even more absurd.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>The typical human commoner has 10 int and is human. Therefore, assuming he is first level, he has 12 skill points.</strong></strong></p><p><strong><strong>Now, honestly, what is this human commoner going to spend his skill points on? Listen? Wilderness Lore? Spellcraft cross-class? Not likely. If he is a sensible peasant, he will take a Profession or Craft. Leave others to galumph around the countryside slaying orcs, this peasant's going to earn a decent living. So more than likely, he will spend AT LEAST 4 skill points on a Craft/Profession, and in all likelihood take AT LEAST one of his two feats on Skill Focus (what else is he going to take- improved initiative? *sarcasm*). </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Thus, the average commoner should be earning 8 gp a week (+4 base, +2 skill focus=+6, takes 10 equals check result 16, half that for gp earned per week) and that equals 11.4 sp per day, 11.4x as much as the DMG estimates.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Even if he has squandered his skill points and feats, since Craft can be performed untrained, his untrained check result will be 10, earning 5 gold pieces per week, just over 7 a day and hence just over 7x as much as listed.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>In order to approach the listed earnings, he would have to have an Int of *3* and received a Curse (a la Bestow Curse) to give him a -4 to skill checks. His check result, untrained, would be a 2, meaning 1gp a week, or 1.4 sp a day- still marginally more than listed in the DMG.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Edit: And before anyone says that the work for this many trained Craftsman is not availabe, this doesn't matter. If every peasant is capable of earning this much, then basic labour market theory will state that at least this amount must be offered to encourage them to take 'unskilled' menial labour that would earn them the listed price. Alternately, if there genuinely are too many skilled Craftsman, the glut of trained craftsman would force down the price of skilled labour, and the guidelines in the PHB would be contravened. Furthermore, the shortage of unskilled labour would force the price of that up, to greater than the price listed in the DMG. So which are you to believe on the subject of economics: the PHB or proven economic theory?</strong></strong></p></blockquote><p></p>
[QUOTE="Al, post: 56089, member: 2486"] [b]Re: Re: Craft skills and peasant labour.[/b] [B][b] That's incredible. I thought it was the check result in silver pieces a week. Half the check result in gold! That makes the disparity even more absurd. The typical human commoner has 10 int and is human. Therefore, assuming he is first level, he has 12 skill points. Now, honestly, what is this human commoner going to spend his skill points on? Listen? Wilderness Lore? Spellcraft cross-class? Not likely. If he is a sensible peasant, he will take a Profession or Craft. Leave others to galumph around the countryside slaying orcs, this peasant's going to earn a decent living. So more than likely, he will spend AT LEAST 4 skill points on a Craft/Profession, and in all likelihood take AT LEAST one of his two feats on Skill Focus (what else is he going to take- improved initiative? *sarcasm*). Thus, the average commoner should be earning 8 gp a week (+4 base, +2 skill focus=+6, takes 10 equals check result 16, half that for gp earned per week) and that equals 11.4 sp per day, 11.4x as much as the DMG estimates. Even if he has squandered his skill points and feats, since Craft can be performed untrained, his untrained check result will be 10, earning 5 gold pieces per week, just over 7 a day and hence just over 7x as much as listed. In order to approach the listed earnings, he would have to have an Int of *3* and received a Curse (a la Bestow Curse) to give him a -4 to skill checks. His check result, untrained, would be a 2, meaning 1gp a week, or 1.4 sp a day- still marginally more than listed in the DMG. Edit: And before anyone says that the work for this many trained Craftsman is not availabe, this doesn't matter. If every peasant is capable of earning this much, then basic labour market theory will state that at least this amount must be offered to encourage them to take 'unskilled' menial labour that would earn them the listed price. Alternately, if there genuinely are too many skilled Craftsman, the glut of trained craftsman would force down the price of skilled labour, and the guidelines in the PHB would be contravened. Furthermore, the shortage of unskilled labour would force the price of that up, to greater than the price listed in the DMG. So which are you to believe on the subject of economics: the PHB or proven economic theory?[/b][/b] [/QUOTE]
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