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<blockquote data-quote="Al" data-source="post: 57603" data-attributes="member: 2486"><p><strong>Re: Re: Re: Re: Craft skills and peasant labour.</strong></p><p></p><p></p><p></p><p>Granted. But the fact is that in the abstract metagaming world of DnD, the human commoner gets 12 skill points. He has to spend them on something. Chances are that he will more likely have them in Craft or Profession skills, even if he didn't go through the 'skill catalogue' and choose them. It's just more likely that he will have them.</p><p>Similar with Skill Focus. Again, he may not have chosen Skill Focus, but in the course of his life he will most probably end up with it. In the medieval world, nearly everyone took a profession (small p) and worked at it until they were too old and frail to continue. If you've been working 20 years at something, I'd say that justifies Skill Focus. And there are far more hard-working everyday folk than gifted runners. Or particularly tough people. Or people with incredible reflexes.</p><p></p><p>As for Joe the Untrained Bookbinder, this is in my Edit. Even if the skill point argument folds, the fact that the Craft skill is untrained means that most will still try their hand- the extra cash will be more than worth it. With reference to markets, I assume you're talking supply and demand. Using supply and demand analysis, you get a surplus in the market and the price plummets until only the trained can survive and make a living. But people WILL ONLY LEAVE THIS OCCUPATION WHEN THEY NO LONGER EARN MORE THAN THEY WOULD OTHERWISE (or at least until the wage disparity is seriously toned down).</p><p>Think about it this way:</p><p>You are Joe the Peasant.</p><p>You can: a) Work as a labourer for 1sp a day</p><p>OR b) Work as an untrained Craftsman for 7ish sp a day.</p><p>Which will you choose? Only when the price of untrained skilled labour becomes parallel with that of labourers will anyone actually go into the other profession. If you can multiply your wage by a factor of SEVEN with no training simply by changing jobs, then most will (caveat: a few may continue with tradition etc. but since most peasants are struggling to eat (see pp.1-3 of this thread) most will switch).</p><p>The three solutions are:</p><p>1) Craft skills can't be used untrained (this hits the skill point problem)</p><p>2) Reduce Craft skill wages</p><p>3) Increase labourer wages</p><p></p><p>Humanophile: Big difference. I'm talking untrained work here. These guys are getting a guaranteed sevenfold increase in their wages with no training (according to PHB rules). Burger flippers can't be doctors because they need training, and they don't get into medical school.</p></blockquote><p></p>
[QUOTE="Al, post: 57603, member: 2486"] [b]Re: Re: Re: Re: Craft skills and peasant labour.[/b] Granted. But the fact is that in the abstract metagaming world of DnD, the human commoner gets 12 skill points. He has to spend them on something. Chances are that he will more likely have them in Craft or Profession skills, even if he didn't go through the 'skill catalogue' and choose them. It's just more likely that he will have them. Similar with Skill Focus. Again, he may not have chosen Skill Focus, but in the course of his life he will most probably end up with it. In the medieval world, nearly everyone took a profession (small p) and worked at it until they were too old and frail to continue. If you've been working 20 years at something, I'd say that justifies Skill Focus. And there are far more hard-working everyday folk than gifted runners. Or particularly tough people. Or people with incredible reflexes. As for Joe the Untrained Bookbinder, this is in my Edit. Even if the skill point argument folds, the fact that the Craft skill is untrained means that most will still try their hand- the extra cash will be more than worth it. With reference to markets, I assume you're talking supply and demand. Using supply and demand analysis, you get a surplus in the market and the price plummets until only the trained can survive and make a living. But people WILL ONLY LEAVE THIS OCCUPATION WHEN THEY NO LONGER EARN MORE THAN THEY WOULD OTHERWISE (or at least until the wage disparity is seriously toned down). Think about it this way: You are Joe the Peasant. You can: a) Work as a labourer for 1sp a day OR b) Work as an untrained Craftsman for 7ish sp a day. Which will you choose? Only when the price of untrained skilled labour becomes parallel with that of labourers will anyone actually go into the other profession. If you can multiply your wage by a factor of SEVEN with no training simply by changing jobs, then most will (caveat: a few may continue with tradition etc. but since most peasants are struggling to eat (see pp.1-3 of this thread) most will switch). The three solutions are: 1) Craft skills can't be used untrained (this hits the skill point problem) 2) Reduce Craft skill wages 3) Increase labourer wages Humanophile: Big difference. I'm talking untrained work here. These guys are getting a guaranteed sevenfold increase in their wages with no training (according to PHB rules). Burger flippers can't be doctors because they need training, and they don't get into medical school. [/QUOTE]
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