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<blockquote data-quote="KarinsDad" data-source="post: 57772" data-attributes="member: 2011"><p>First off, my system has common laborers making $10,000 per year, not $20,000.</p><p></p><p>Secondly, the point is that it does not have to resemble the typical medieval-feudal model. Those ratios are supposedly already (inadequately) set up in the economics of DND. I do not change the ratio of hirelings or the ratio of goods, only the ratio of hirelings to goods.</p><p></p><p>What it has to do is allow a day laborer to go into a tavern and buy a drink. In other words, it has to have a reasonable pay scale to goods cost ratio.</p><p></p><p>The idea is to have it resemble something that your real world players can understand and not some pseudo-realistic (which it isn’t) representation of somebody’s bad idea of how economics should work.</p><p></p><p>If you live in London, you can equate 1 GP to about 50 pounds, a SP to 5 pounds, a CP to 5 pence, etc.</p><p></p><p>Do you really think that someone could live in London on 5 pounds a day or 1000 pounds a year? Before taxes? Would that make sense to your players?</p><p></p><p>On the other hand, do you think that 25 pounds a day (my 5 * hireling wage) or 5000 pounds a year is unlivable? Granted, it is a low wage, but it should be doable in your country (at least more doable than 1000 pounds a year).</p><p></p><p>To each their own. I prefer to make any adjustment simple and make it such that my players (who do live in the U.S.) can easily understand it.</p><p></p><p>Nobody really understands what 213 GP is all about without some form of conversion rate. It’s just a number.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 57772, member: 2011"] First off, my system has common laborers making $10,000 per year, not $20,000. Secondly, the point is that it does not have to resemble the typical medieval-feudal model. Those ratios are supposedly already (inadequately) set up in the economics of DND. I do not change the ratio of hirelings or the ratio of goods, only the ratio of hirelings to goods. What it has to do is allow a day laborer to go into a tavern and buy a drink. In other words, it has to have a reasonable pay scale to goods cost ratio. The idea is to have it resemble something that your real world players can understand and not some pseudo-realistic (which it isn’t) representation of somebody’s bad idea of how economics should work. If you live in London, you can equate 1 GP to about 50 pounds, a SP to 5 pounds, a CP to 5 pence, etc. Do you really think that someone could live in London on 5 pounds a day or 1000 pounds a year? Before taxes? Would that make sense to your players? On the other hand, do you think that 25 pounds a day (my 5 * hireling wage) or 5000 pounds a year is unlivable? Granted, it is a low wage, but it should be doable in your country (at least more doable than 1000 pounds a year). To each their own. I prefer to make any adjustment simple and make it such that my players (who do live in the U.S.) can easily understand it. Nobody really understands what 213 GP is all about without some form of conversion rate. It’s just a number. [/QUOTE]
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