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Silly economics of DnD
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<blockquote data-quote="SableWyvern" data-source="post: 67915" data-attributes="member: 1008"><p>I am using the x5 wages for a simple reason.</p><p></p><p>It makes more sense to my players and I. Usually, we play in campaigns were the locals gather in inns for a beer, and the bulk of the population can afford a few luxuries. Despite the fact that farmers probably live with a predominantly subsistence lifestyle and barter for most goods, they have enough coins for the odd luxury purchase. The bulk of city dwellers are generally lower-middle class or better.</p><p></p><p>The prices in the PHB/DMG do not reflect this.</p><p></p><p>x5 wages fixes that problem.</p><p></p><p>Neither myself nor my players care about what effect this might have on the deeper socio-economic situation. The amount of research I would have to do to create a realistic socio-economic setting would be grossly excessive in relation to any benefits for the campaign.</p><p></p><p>Without that research, neither myself nor my players are aware of what those implications may really be. And ignorance is bliss. IOW, there is absolutely no reason, nor any real benefit, from such a realistic economic of social simulation.</p><p></p><p>If you believe that the system as written is historically accurate, and any change would destroy your suspension of disbelief, fair enough. We don't have that problem.</p><p></p><p>Due perhaps to our ignorance, a problem with SOD did exist with the system as written.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 67915, member: 1008"] I am using the x5 wages for a simple reason. It makes more sense to my players and I. Usually, we play in campaigns were the locals gather in inns for a beer, and the bulk of the population can afford a few luxuries. Despite the fact that farmers probably live with a predominantly subsistence lifestyle and barter for most goods, they have enough coins for the odd luxury purchase. The bulk of city dwellers are generally lower-middle class or better. The prices in the PHB/DMG do not reflect this. x5 wages fixes that problem. Neither myself nor my players care about what effect this might have on the deeper socio-economic situation. The amount of research I would have to do to create a realistic socio-economic setting would be grossly excessive in relation to any benefits for the campaign. Without that research, neither myself nor my players are aware of what those implications may really be. And ignorance is bliss. IOW, there is absolutely no reason, nor any real benefit, from such a realistic economic of social simulation. If you believe that the system as written is historically accurate, and any change would destroy your suspension of disbelief, fair enough. We don't have that problem. Due perhaps to our ignorance, a problem with SOD did exist with the system as written. [/QUOTE]
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