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Silly Question: Cleric Domain Abilities
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<blockquote data-quote="Mistwell" data-source="post: 2645875" data-attributes="member: 2525"><p>In a world where there is a Gnome Diety in charge of Gnomes and Illusions, and you are a Gnome Illusionist that grew up in that society, I actually think it would be a lot more of a normal role playing choice to worship that diety and get some religious training from that temple then to NOT do so. In addition, if all the worshippers of that diety always cast illusions better than you if you don't make that choice, you probably decide to make that choice for yourself when surrounded by others who have made that choice in the past.</p><p></p><p>In addition, if you think mechanics does not sometimes drive DM choices, you're fooling yourself. The game is a mix of crunch and fluff. I've seen pretty much universal agreement on that fact. There is a good reason nobody chooses Commoner for 20 levels, even if it makes sense from a role playing perspective. And for some reason I never seem to fight first level commoners in dungeons...there always seems to be beasties of around my level in every dungeon I adventure in. What a coincidence...you would almost think the DM was purely driven by balance mechanics rather than what made sense from a role playing perspective, given the planets population is mostly first level commoners! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Anyway, if your point is to claim I am a power gamer, I disagree. If I do decide to go with the gnome illuisionist, it's not because it is the most powerful choice I could make. It's because I want to play a gnome illusionist instead of the typical human specialist blaster, and I am trying to make choices that both make sense and get his power up to just be on-par with other "typical" casters. Illusionists are tough to play. There is a good reason it isn't a particularly popular school to specialize in these days, and also a school that many other specialists eliminate.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 2645875, member: 2525"] In a world where there is a Gnome Diety in charge of Gnomes and Illusions, and you are a Gnome Illusionist that grew up in that society, I actually think it would be a lot more of a normal role playing choice to worship that diety and get some religious training from that temple then to NOT do so. In addition, if all the worshippers of that diety always cast illusions better than you if you don't make that choice, you probably decide to make that choice for yourself when surrounded by others who have made that choice in the past. In addition, if you think mechanics does not sometimes drive DM choices, you're fooling yourself. The game is a mix of crunch and fluff. I've seen pretty much universal agreement on that fact. There is a good reason nobody chooses Commoner for 20 levels, even if it makes sense from a role playing perspective. And for some reason I never seem to fight first level commoners in dungeons...there always seems to be beasties of around my level in every dungeon I adventure in. What a coincidence...you would almost think the DM was purely driven by balance mechanics rather than what made sense from a role playing perspective, given the planets population is mostly first level commoners! :p Anyway, if your point is to claim I am a power gamer, I disagree. If I do decide to go with the gnome illuisionist, it's not because it is the most powerful choice I could make. It's because I want to play a gnome illusionist instead of the typical human specialist blaster, and I am trying to make choices that both make sense and get his power up to just be on-par with other "typical" casters. Illusionists are tough to play. There is a good reason it isn't a particularly popular school to specialize in these days, and also a school that many other specialists eliminate. [/QUOTE]
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