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Silly RAW Question: Spending XP now for XP-cost events in character's history?
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<blockquote data-quote="Timeboxer" data-source="post: 1756575" data-attributes="member: 21471"><p>I was going to say something about how, at least in terms of backstory (since that's really the issue here), it would make no sense to have a Level 20 Fighter who has never actually fought anything, but I think I don't have that much of a leg to stand on here.</p><p></p><p>However:</p><p></p><p></p><p></p><p>Again: Wealth is not actual gold, it's worth which is measured in gold. Thus, no actual gold is being "paid" -- the item is <em>worth</em> that much in gold. I did spend the 1 XP making it in the past, but that doesn't actually necessarily have any bearing on the current XP total. Note also that it doesn't say "Must have spent XP on crafting an item," but rather that you must have crafted an item. So: I was given 105,000 XP to work with; I created an item; this 1 XP discrepancy is offset in my current state by a commensurate Wealth allocation (the full price of the item I created counts toward my Wealth).</p><p></p><p></p><p></p><p>Well, again, see above on why it's important to determine exactly <em>when</em> you scribed the scroll, as it makes a difference as to how much XP you <em>really</em> have. See also above on why focusing on the minutiae of backstory can be silly.</p><p></p><p>And, to be honest, I think that it's a double standard to say that the XP given somehow represents a pool that historical item creation leeches away from, while the Wealth given is a representation of your current financial standing. If you're not willing to abstract away having spent and made 1 XP on scribing a worthless scroll, then I also think that a character who, in her history, had a bad experience with undead should have the money for a Restoration taken away from her Wealth. But starting on this road would mean that the characters would have an arbitrary amount of Wealth taken away from them due to resources spent on every hypothetical encounter they allegedly went on -- and when does it stop?</p><p></p><p>Which is more or less what I'm getting at. I think it's silly to insist that everything you've ever created is subtracted from your current XP, because I see no reason why allocated XP and Wealth aren't of the same nature -- that is, that they measure your current standing rather than being liquid and spendable. Your character history should not influence this standing; it should <em>inform</em> this standing. Being an item crafter doesn't mean I should lose XP; rather, it explains where the items I possess came from. If you want to <em>give me less XP</em> because of my back history, even if it's 1 XP less, this is an entirely different matter from suggesting that I am spending it.</p><p></p><p></p><p></p><p>He is -- admittedly, I'm the only person in the entire party -- but he wants to run a Rules as Written game. His claim is that it's perfectly clear that the rules require a certain methodology to be followed, but I think that the rules are far less clear and simple on this than could be desired.</p><p></p><p>My point is that while people such as yourself might disagree, even taken literally the rules are not that clear-cut. It's up to a GM ruling, ultimately, but this isn't as simple as, say, determining save DCs for Fireball.</p></blockquote><p></p>
[QUOTE="Timeboxer, post: 1756575, member: 21471"] I was going to say something about how, at least in terms of backstory (since that's really the issue here), it would make no sense to have a Level 20 Fighter who has never actually fought anything, but I think I don't have that much of a leg to stand on here. However: Again: Wealth is not actual gold, it's worth which is measured in gold. Thus, no actual gold is being "paid" -- the item is [i]worth[/i] that much in gold. I did spend the 1 XP making it in the past, but that doesn't actually necessarily have any bearing on the current XP total. Note also that it doesn't say "Must have spent XP on crafting an item," but rather that you must have crafted an item. So: I was given 105,000 XP to work with; I created an item; this 1 XP discrepancy is offset in my current state by a commensurate Wealth allocation (the full price of the item I created counts toward my Wealth). Well, again, see above on why it's important to determine exactly [i]when[/i] you scribed the scroll, as it makes a difference as to how much XP you [i]really[/i] have. See also above on why focusing on the minutiae of backstory can be silly. And, to be honest, I think that it's a double standard to say that the XP given somehow represents a pool that historical item creation leeches away from, while the Wealth given is a representation of your current financial standing. If you're not willing to abstract away having spent and made 1 XP on scribing a worthless scroll, then I also think that a character who, in her history, had a bad experience with undead should have the money for a Restoration taken away from her Wealth. But starting on this road would mean that the characters would have an arbitrary amount of Wealth taken away from them due to resources spent on every hypothetical encounter they allegedly went on -- and when does it stop? Which is more or less what I'm getting at. I think it's silly to insist that everything you've ever created is subtracted from your current XP, because I see no reason why allocated XP and Wealth aren't of the same nature -- that is, that they measure your current standing rather than being liquid and spendable. Your character history should not influence this standing; it should [i]inform[/i] this standing. Being an item crafter doesn't mean I should lose XP; rather, it explains where the items I possess came from. If you want to [i]give me less XP[/i] because of my back history, even if it's 1 XP less, this is an entirely different matter from suggesting that I am spending it. He is -- admittedly, I'm the only person in the entire party -- but he wants to run a Rules as Written game. His claim is that it's perfectly clear that the rules require a certain methodology to be followed, but I think that the rules are far less clear and simple on this than could be desired. My point is that while people such as yourself might disagree, even taken literally the rules are not that clear-cut. It's up to a GM ruling, ultimately, but this isn't as simple as, say, determining save DCs for Fireball. [/QUOTE]
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Silly RAW Question: Spending XP now for XP-cost events in character's history?
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