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Silly RAW Question: Spending XP now for XP-cost events in character's history?
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<blockquote data-quote="Lord Pendragon" data-source="post: 1756596" data-attributes="member: 707"><p>I disagree. Wealth is measured in a gp value. Wealth does not have any connection to xp, save that there are guidelines for how much wealth you should have at any given level, which is itself xp-dependent, and on the fact that xp can be purchased. One might assume it can be sold as well, though that fact doesn't help your case.</p><p></p><p>Your argument is based on an abstraction of what is not, in the rules as written, an abstract concept (one of the few that isn't, really.) Wealth is defined in gp. XP determine your level. They are two seperate pools, which can both be spent in character creation on gear, levels, and item creation. But you can't just shift values back and forth between the two.I read it, and disagree with it.Sure it can, but that doesn't mean you can write in free goodies.If this bad experience with Undead is nothing but flavor, I'd suggest (and allow) the player write in a benevolent cleric who cast <em>Restoration</em> on him for free. If it is a requirement for a PrC (such as Hunter of the Dead,) then yes, I'd subtract for the casting of the spell.I rule it fairly simple. If there's a gain, there's a cost. Fulfilling a PrC requirement that demands xp is a gain, hense there's a cost.You are spending it. Item Creation consists of spending xp to get items. I really don't understand why this is so difficult? You write "being an item crafter doesn't mean I should lose XP"...but that's what Item Creation <em>is</em>.</p><p></p><p>Note that this issue doesn't just stop with your backstory. Say you start the campaign and find yourself in a tiny little hamlet in the middle of nowhere. There's nowhere to buy any magical gear. Will you then press your DM to allow you to "create" magic items, paying full market price but no XP?</p><p></p><p>You want to completely circumvent the Item Creation mechanic, which IMC would not be allowed.The rules on Item Creation are clear (or at least the rules on scribing scrolls. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) I'm not sure if creating characters at above 1st-level is outlined in the rules or not...Definitely not as simple as determining the save DCs for <em>Fireball</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1756596, member: 707"] I disagree. Wealth is measured in a gp value. Wealth does not have any connection to xp, save that there are guidelines for how much wealth you should have at any given level, which is itself xp-dependent, and on the fact that xp can be purchased. One might assume it can be sold as well, though that fact doesn't help your case. Your argument is based on an abstraction of what is not, in the rules as written, an abstract concept (one of the few that isn't, really.) Wealth is defined in gp. XP determine your level. They are two seperate pools, which can both be spent in character creation on gear, levels, and item creation. But you can't just shift values back and forth between the two.I read it, and disagree with it.Sure it can, but that doesn't mean you can write in free goodies.If this bad experience with Undead is nothing but flavor, I'd suggest (and allow) the player write in a benevolent cleric who cast [i]Restoration[/i] on him for free. If it is a requirement for a PrC (such as Hunter of the Dead,) then yes, I'd subtract for the casting of the spell.I rule it fairly simple. If there's a gain, there's a cost. Fulfilling a PrC requirement that demands xp is a gain, hense there's a cost.You are spending it. Item Creation consists of spending xp to get items. I really don't understand why this is so difficult? You write "being an item crafter doesn't mean I should lose XP"...but that's what Item Creation [i]is[/i]. Note that this issue doesn't just stop with your backstory. Say you start the campaign and find yourself in a tiny little hamlet in the middle of nowhere. There's nowhere to buy any magical gear. Will you then press your DM to allow you to "create" magic items, paying full market price but no XP? You want to completely circumvent the Item Creation mechanic, which IMC would not be allowed.The rules on Item Creation are clear (or at least the rules on scribing scrolls. :p) I'm not sure if creating characters at above 1st-level is outlined in the rules or not...Definitely not as simple as determining the save DCs for [i]Fireball[/i]. :) [/QUOTE]
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Silly RAW Question: Spending XP now for XP-cost events in character's history?
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