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Silly RAW Question: Spending XP now for XP-cost events in character's history?
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<blockquote data-quote="Korak" data-source="post: 1756686" data-attributes="member: 9781"><p><strong>ok, two things</strong></p><p></p><p>1. OMG?!?! It is really blowing my mind, the amount of energy that has gone into a quibble about 1 xp. However... I think I can shed some light on the issue.</p><p></p><p></p><p>2. The light.</p><p></p><p>Amy, it appears that you are viewing the starting xp and gp in too much the same way. In terms of creating a character at higher than first level, your reading and perception of character wealth is on the money, so to speak. The values listed on the table in the DMG represent the current value of the character's possesions.</p><p></p><p>The problem comes in because you are trying to view xp in the same way. That is not how the RAW work. The DM will give a certain xp total for each character to work with. This DOES NOT represent their current total, but rather, the sum of all the xp they have earned to date in their whole adventuring career. From this total, you may pay item creation costs, have peramanent spells pre-cast on yourself, or take any other xp reduction allowed in the rules for whatever corresponding benefit (or lack of benefit) it provides. That is the difference.</p><p></p><p>The gp total is a statement of current status.</p><p></p><p>The xp total is the total earned ever by the character to be created.</p><p></p><p>The reason why those are handled separately, and differently, is that there are so very few things that can take away from the xp total that they may be easily accounted for. However, it would be beyond cumbersome to redo the gp table values to reflect total earned in an adventuring career and then have the players account for all the upkeep, and gear iterations, and losses to resale value, etc. etc. Furthermore, there is no mechanic for non-crafters to spend their xp for benefit.</p></blockquote><p></p>
[QUOTE="Korak, post: 1756686, member: 9781"] [b]ok, two things[/b] 1. OMG?!?! It is really blowing my mind, the amount of energy that has gone into a quibble about 1 xp. However... I think I can shed some light on the issue. 2. The light. Amy, it appears that you are viewing the starting xp and gp in too much the same way. In terms of creating a character at higher than first level, your reading and perception of character wealth is on the money, so to speak. The values listed on the table in the DMG represent the current value of the character's possesions. The problem comes in because you are trying to view xp in the same way. That is not how the RAW work. The DM will give a certain xp total for each character to work with. This DOES NOT represent their current total, but rather, the sum of all the xp they have earned to date in their whole adventuring career. From this total, you may pay item creation costs, have peramanent spells pre-cast on yourself, or take any other xp reduction allowed in the rules for whatever corresponding benefit (or lack of benefit) it provides. That is the difference. The gp total is a statement of current status. The xp total is the total earned ever by the character to be created. The reason why those are handled separately, and differently, is that there are so very few things that can take away from the xp total that they may be easily accounted for. However, it would be beyond cumbersome to redo the gp table values to reflect total earned in an adventuring career and then have the players account for all the upkeep, and gear iterations, and losses to resale value, etc. etc. Furthermore, there is no mechanic for non-crafters to spend their xp for benefit. [/QUOTE]
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Silly RAW Question: Spending XP now for XP-cost events in character's history?
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