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Community
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Silly RAW Question: Spending XP now for XP-cost events in character's history?
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<blockquote data-quote="Timeboxer" data-source="post: 1757155" data-attributes="member: 21471"><p>I'm willing to say that XP and Wealth work differently, but I see no indication that XP given necessarily <em>is</em> the total XP earned by the character ever: "If you tell players to create characters of higher than 1st level, assign an experience point total for them to use." Which is pretty much all that it has to say about it. The GM assigns an arbitrary XP total, but this XP total has no actual meaning in the context of the game -- it's just the amount of XP you get to make your character right now. To assign a meaning to it takes you into the murky waters of the RAI (Rules As Interpreted).</p><p></p><p>And see above on the "So I can never create a character who has lost and regained a level or twenty as a backstory device?" situation. To insist that this is so is, I think, exceptionally rigid, and doesn't accomplish very much besides frustrating the player who has an interesting idea of what she wants to do. And if you'd let this slide if it fulfilled a prerequisite but wouldn't if it did -- consistency.</p><p></p><p>Disallowing or invoking a penalty for a background involving item creation is not a path that I would recommend, either.</p><p></p><p></p><p></p><p>But it's not cumbersome to have to account for the uncountable scrolls a wizard scribed and cast in battle over the course of however many levels? All right, so XP is liquid -- but that doesn't mean that this isn't still a silly idea.</p><p></p><p></p><p></p><p>Spells with XP components. Backstory: "A horrible thing happened, I cast Wish, and the horrible thing became an even <em>more</em> horrible thing the second time around, and now I lament the abuse of spellcasting." Is it really worth it, or even accurate, to deduct 5,000 XP (the minimum for Wish) from the character's XP?</p></blockquote><p></p>
[QUOTE="Timeboxer, post: 1757155, member: 21471"] I'm willing to say that XP and Wealth work differently, but I see no indication that XP given necessarily [i]is[/i] the total XP earned by the character ever: "If you tell players to create characters of higher than 1st level, assign an experience point total for them to use." Which is pretty much all that it has to say about it. The GM assigns an arbitrary XP total, but this XP total has no actual meaning in the context of the game -- it's just the amount of XP you get to make your character right now. To assign a meaning to it takes you into the murky waters of the RAI (Rules As Interpreted). And see above on the "So I can never create a character who has lost and regained a level or twenty as a backstory device?" situation. To insist that this is so is, I think, exceptionally rigid, and doesn't accomplish very much besides frustrating the player who has an interesting idea of what she wants to do. And if you'd let this slide if it fulfilled a prerequisite but wouldn't if it did -- consistency. Disallowing or invoking a penalty for a background involving item creation is not a path that I would recommend, either. But it's not cumbersome to have to account for the uncountable scrolls a wizard scribed and cast in battle over the course of however many levels? All right, so XP is liquid -- but that doesn't mean that this isn't still a silly idea. Spells with XP components. Backstory: "A horrible thing happened, I cast Wish, and the horrible thing became an even [i]more[/i] horrible thing the second time around, and now I lament the abuse of spellcasting." Is it really worth it, or even accurate, to deduct 5,000 XP (the minimum for Wish) from the character's XP? [/QUOTE]
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Silly RAW Question: Spending XP now for XP-cost events in character's history?
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