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Silly rules question - any feat that just drives you batty?
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<blockquote data-quote="Henry" data-source="post: 1796570" data-attributes="member: 158"><p>This question came to mind when I was reading the thread about the warmace. Monkey Grip has a special place in my heart as the one feat I refuse to allow in a game. It's not necessarily because it might or might not be unbalanced - it's because even in a world of flinging fireballs, exotic elves, and divebombing dragons, I SIMPLY CANNOT AND REFUSE to wrap my mind around something as ludicrous as monkey grip. No amount of training to me is going to let someone wield a weapon as big as YOU ARE effectively in one hand. What is it supposed to be? Some spreading of the fingers or something? Some muscle exercises? Fah, Fie, and Fee to that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You'll get repetitive strain injury the first time you try to swing that pole arm with one hand with even a modicum of control.</p><p></p><p>So I wonder - is there any other feat that bugs you as a DM? Something that you just have to balk at and say, "<em>psssshhh</em>Yeah, Right!" Maybe whirlwind attack pulls your bounds of belief, even if you don't mind the actual rules mechanic. Maybe you just can't bring yourself to adjudicate an Elven Archer with a fistful of arrows and his Manyshot feat. Maybe the idea of Cleave taking out two people at once on opposite sides of a fighter is too silly for you.</p><p></p><p>In any event, what feat do you look at your players and say, "I'm sorry, that just stretches the bounds of plausibility too far for me." ?</p></blockquote><p></p>
[QUOTE="Henry, post: 1796570, member: 158"] This question came to mind when I was reading the thread about the warmace. Monkey Grip has a special place in my heart as the one feat I refuse to allow in a game. It's not necessarily because it might or might not be unbalanced - it's because even in a world of flinging fireballs, exotic elves, and divebombing dragons, I SIMPLY CANNOT AND REFUSE to wrap my mind around something as ludicrous as monkey grip. No amount of training to me is going to let someone wield a weapon as big as YOU ARE effectively in one hand. What is it supposed to be? Some spreading of the fingers or something? Some muscle exercises? Fah, Fie, and Fee to that! :) You'll get repetitive strain injury the first time you try to swing that pole arm with one hand with even a modicum of control. So I wonder - is there any other feat that bugs you as a DM? Something that you just have to balk at and say, "[I]psssshhh[/I]Yeah, Right!" Maybe whirlwind attack pulls your bounds of belief, even if you don't mind the actual rules mechanic. Maybe you just can't bring yourself to adjudicate an Elven Archer with a fistful of arrows and his Manyshot feat. Maybe the idea of Cleave taking out two people at once on opposite sides of a fighter is too silly for you. In any event, what feat do you look at your players and say, "I'm sorry, that just stretches the bounds of plausibility too far for me." ? [/QUOTE]
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Silly rules question - any feat that just drives you batty?
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