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Silly rules question - any feat that just drives you batty?
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<blockquote data-quote="Plane Sailing" data-source="post: 1800090" data-attributes="member: 114"><p>It isn't for balance issues, it is for (very logical) melee combat issues. To a small fighter, Medium sized targets all look like bigger targets than they do to a medium fighter.</p><p></p><p>The archery problem is a separate artifact of the combat system as a whole which only uses range penalty to reflect falloff/ballistic trajectory (?) of projectiles and completely fails to recognise that targets further away are smaller and thus present a smaller target (this leads to the lunacy of spells like melfs acid arrow being a ranged touch attack with no penalty against a medium target 800ft away, but has a -4 penalty if attacking a diminutive target right next to you... despite the fact that their apparent size would be the same (maybe the thing at 800ft away would even appear fine, for a -8 to hit).</p><p></p><p>So one correction that the whole combat system could benefit from is to give a basic range penalty due to apparent size (it could be simplistic such as "every 30ft of range reduces targets apparent size by one level" or complex if someone cares to work out the maths.</p><p></p><p>A second correction is to ensure that missile weapons of different sizes have different range increments to cater for your valid point that smaller bows have difficulty firing accurately at range.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1800090, member: 114"] It isn't for balance issues, it is for (very logical) melee combat issues. To a small fighter, Medium sized targets all look like bigger targets than they do to a medium fighter. The archery problem is a separate artifact of the combat system as a whole which only uses range penalty to reflect falloff/ballistic trajectory (?) of projectiles and completely fails to recognise that targets further away are smaller and thus present a smaller target (this leads to the lunacy of spells like melfs acid arrow being a ranged touch attack with no penalty against a medium target 800ft away, but has a -4 penalty if attacking a diminutive target right next to you... despite the fact that their apparent size would be the same (maybe the thing at 800ft away would even appear fine, for a -8 to hit). So one correction that the whole combat system could benefit from is to give a basic range penalty due to apparent size (it could be simplistic such as "every 30ft of range reduces targets apparent size by one level" or complex if someone cares to work out the maths. A second correction is to ensure that missile weapons of different sizes have different range increments to cater for your valid point that smaller bows have difficulty firing accurately at range. Cheers [/QUOTE]
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Silly rules question - any feat that just drives you batty?
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