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Silly/Senseless Rules You Have Found
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<blockquote data-quote="Sadrik" data-source="post: 6412221" data-attributes="member: 14506"><p>Ones listed thus far</p><p>Heavy Armor interaction with DEX</p><p>Two Weapon Fighting and weapon sizes</p><p>Darkness as a barrier</p><p>Tools as skills</p><p>Wizard cantrip spellbook limits</p><p></p><p>Of the ones listed I think these all could stand for some changes to the RAW. The most egregious is the tools as skills, but this is not a simple fix though. I am uncertain it could even count as a silly or senseless rule. I see no valid reason to separate out tools from the skill system and make a whole new subsystem with them. </p><p></p><p>Darkness as a barrier, no one should play it this way. If someone is in a dark cave and sees someone with a torch walking. The darkness will not be a barrier for them to see the torch bearer.</p><p></p><p>Heavy armor removing DEX penalties is dumb. Then again I am a fan of letting DEX not be constrained by armor (like 1e and 2e).</p><p></p><p>Two-weapon fighting limitations, easy house rule to fix.</p><p></p><p>Wizard cantrip limits, this goes into the whole notion of a cantrip and I do not like how 5e handles them at all. I argued during the playtest that I felt cantrips should just be regular spells and give casters X# of slots with them. Don't have them auto-scale too. Instead they are a spell subsystem and they had to limit them? Oh well.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6412221, member: 14506"] Ones listed thus far Heavy Armor interaction with DEX Two Weapon Fighting and weapon sizes Darkness as a barrier Tools as skills Wizard cantrip spellbook limits Of the ones listed I think these all could stand for some changes to the RAW. The most egregious is the tools as skills, but this is not a simple fix though. I am uncertain it could even count as a silly or senseless rule. I see no valid reason to separate out tools from the skill system and make a whole new subsystem with them. Darkness as a barrier, no one should play it this way. If someone is in a dark cave and sees someone with a torch walking. The darkness will not be a barrier for them to see the torch bearer. Heavy armor removing DEX penalties is dumb. Then again I am a fan of letting DEX not be constrained by armor (like 1e and 2e). Two-weapon fighting limitations, easy house rule to fix. Wizard cantrip limits, this goes into the whole notion of a cantrip and I do not like how 5e handles them at all. I argued during the playtest that I felt cantrips should just be regular spells and give casters X# of slots with them. Don't have them auto-scale too. Instead they are a spell subsystem and they had to limit them? Oh well. [/QUOTE]
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