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Silly/Senseless Rules You Have Found
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<blockquote data-quote="Sadrik" data-source="post: 6412367" data-attributes="member: 14506"><p>Again I fail to see how this is any different in either scenario. (I will keep Medicine/healing kit for consistency realizing this is imprecise)</p><p></p><p>Skills</p><p>Perception</p><p>Acrobatics</p><p>Tools: ____________</p><p>_________________</p><p>__________________</p><p>__________________</p><p>Lock picking</p><p>Medicine</p><p></p><p>Skills</p><p>Perception</p><p>Acrobatics</p><p></p><p>Tools</p><p>Lock Picks</p><p>Healing Kit</p><p>_________________</p><p>_________________</p><p>_________________</p><p>_________________</p><p></p><p></p><p></p><p>I do see a problem. Also, in those old days (3.5 and earlier), you had many options to avoid this. The primary avoider was wands. You routinely acquired a wand (or staff) which would give you up to 100 charges in a wand (in 1e and 2e) you could Magic missile 3 missiles every round for quite some time. In 3e you had wands and staffs too. There was no shortage of blasting all the time. The thing with this and where I see one of the issues is they took the wands and made them a class feature. They did not do this with swords and armors for warrior types. Score for casters? Nope. It adds a subsystem to the game where one subsystem (spells) would have been fine without two (Spells and cantrips).</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6412367, member: 14506"] Again I fail to see how this is any different in either scenario. (I will keep Medicine/healing kit for consistency realizing this is imprecise) Skills Perception Acrobatics Tools: ____________ _________________ __________________ __________________ Lock picking Medicine Skills Perception Acrobatics Tools Lock Picks Healing Kit _________________ _________________ _________________ _________________ I do see a problem. Also, in those old days (3.5 and earlier), you had many options to avoid this. The primary avoider was wands. You routinely acquired a wand (or staff) which would give you up to 100 charges in a wand (in 1e and 2e) you could Magic missile 3 missiles every round for quite some time. In 3e you had wands and staffs too. There was no shortage of blasting all the time. The thing with this and where I see one of the issues is they took the wands and made them a class feature. They did not do this with swords and armors for warrior types. Score for casters? Nope. It adds a subsystem to the game where one subsystem (spells) would have been fine without two (Spells and cantrips). [/QUOTE]
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