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Silly/Senseless Rules You Have Found
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<blockquote data-quote="SilverfireSage" data-source="post: 6412379" data-attributes="member: 6778313"><p>Except that isn't how it works. Instead of tools with two arbitrary tools filled out, you have a flat "proficiencies" where everything that doesn't fit with skills and requires a particular object to use is put. For instance, a rogue might have light armor, simple weapons (along with daggers, etc), thieves tools and disguise kits in their proficiencies. A fighter would have all armor and weapons, and potentially some role playing proficiency like Herbalism Kit or something. Could a fighter have the same things? Yes, but likely not, and there's no point in putting in a "locking picking" skill when the fighter can't even do it at all in the first place.</p><p></p><p></p><p></p><p></p><p>and at that point, how are wands not a subsystem in themselves? You now not only have the same basic effect (a nearly limitless supply of attacks) but it's actually limited by having only 100 charges that you have to keep track of. You could just as easily say they took a class feature of wizards (spells) and made them into wands. Wands themselves are a horrifically broken item in those editions, and many are glad to see them gone. Which is a different topic entirely.</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6412379, member: 6778313"] Except that isn't how it works. Instead of tools with two arbitrary tools filled out, you have a flat "proficiencies" where everything that doesn't fit with skills and requires a particular object to use is put. For instance, a rogue might have light armor, simple weapons (along with daggers, etc), thieves tools and disguise kits in their proficiencies. A fighter would have all armor and weapons, and potentially some role playing proficiency like Herbalism Kit or something. Could a fighter have the same things? Yes, but likely not, and there's no point in putting in a "locking picking" skill when the fighter can't even do it at all in the first place. and at that point, how are wands not a subsystem in themselves? You now not only have the same basic effect (a nearly limitless supply of attacks) but it's actually limited by having only 100 charges that you have to keep track of. You could just as easily say they took a class feature of wizards (spells) and made them into wands. Wands themselves are a horrifically broken item in those editions, and many are glad to see them gone. Which is a different topic entirely. [/QUOTE]
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