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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6806188" data-attributes="member: 6701872"><p>I think you are being a little short-sighted on that one.</p><p></p><p>Two characters of the same level, with the same ability score rating, are equally good at whatever it is they are good at - the fighter is as good at attacking with a weapon as the wizard is at attacking with a spell. For example, a fighter might have +11 to attack with a longsword, and a wizard +11 to attack with spells.</p><p></p><p>But a 20th level fighter and a 20th level wizard will have different skill levels at doing the same thing - whether it is because the fighter has higher strength, proficiency with that particular weapon, and makes 4 attacks per attack action while the wizard has lower strength, a less effective weapon or lack of proficiency, and a single attack per attack action, or it is because the wizard has higher intelligence, a wider array of spells, more potent spell levels, and more class features that directly influence spellcasting prowess when compared to an eldritch knight. So a fighter attacks four times at +11 with a greatsword for 2d6+5 damage each, and a wizard attacks once at +6 with a quarterstaff for 1d8 damage, or a wizard casts a 9th level spell and an eldritch knight casts a 4th level spell.</p><p></p><p>As to the complaints you have about where the bounds are set, that's entirely a preference issue. A bounded game has to be bounded somewhere, and no matter where that bound is set someone is going to wonder why it wasn't set somewhere else (like how I wonder why the ability score boundary was set at 20, rather than 18 to match BECM or 25 to match AD&D).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6806188, member: 6701872"] I think you are being a little short-sighted on that one. Two characters of the same level, with the same ability score rating, are equally good at whatever it is they are good at - the fighter is as good at attacking with a weapon as the wizard is at attacking with a spell. For example, a fighter might have +11 to attack with a longsword, and a wizard +11 to attack with spells. But a 20th level fighter and a 20th level wizard will have different skill levels at doing the same thing - whether it is because the fighter has higher strength, proficiency with that particular weapon, and makes 4 attacks per attack action while the wizard has lower strength, a less effective weapon or lack of proficiency, and a single attack per attack action, or it is because the wizard has higher intelligence, a wider array of spells, more potent spell levels, and more class features that directly influence spellcasting prowess when compared to an eldritch knight. So a fighter attacks four times at +11 with a greatsword for 2d6+5 damage each, and a wizard attacks once at +6 with a quarterstaff for 1d8 damage, or a wizard casts a 9th level spell and an eldritch knight casts a 4th level spell. As to the complaints you have about where the bounds are set, that's entirely a preference issue. A bounded game has to be bounded somewhere, and no matter where that bound is set someone is going to wonder why it wasn't set somewhere else (like how I wonder why the ability score boundary was set at 20, rather than 18 to match BECM or 25 to match AD&D). [/QUOTE]
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