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"Siloing" Class Abilities
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<blockquote data-quote="shurai" data-source="post: 3745488"><p>I dunno about Hero, but it reminds me of Power Arrays in Mutants and Masterminds (d20 point-based supers). They work like this:</p><p></p><p>1) Select a pile of theoretically related Powers (say, zap enemies with 'lectricity, charge oneself with 'lectricity so nobody can touch the person without being zapped, and use 'lectricity to make a lightsaber-like zappy sword to wave around).</p><p>2) Figure out which one costs the most (say, ranged zap-bolt)</p><p>3) Pay for that one's full cost (say, 10 Power Points)</p><p>4) The other two can join the "array of electricity powers" for a cost of 1 Point each, that is, they're really inexpensive because they probably would've cost 6 or 8 if purchased separately.</p><p></p><p>So, the three Powers were cheaper than if purchased separately. They can't be activated all at once, though -- only one can be activated at a time. So, if the Zappy Sword is out, then the Zappy Armor can't be on, nor can Zack Zap things. Thematically, it's "I can use electricity to do things, but not more than one major thing at a time, because my Superhero Awesomeness isn't sufficient for that."</p></blockquote><p></p>
[QUOTE="shurai, post: 3745488"] I dunno about Hero, but it reminds me of Power Arrays in Mutants and Masterminds (d20 point-based supers). They work like this: 1) Select a pile of theoretically related Powers (say, zap enemies with 'lectricity, charge oneself with 'lectricity so nobody can touch the person without being zapped, and use 'lectricity to make a lightsaber-like zappy sword to wave around). 2) Figure out which one costs the most (say, ranged zap-bolt) 3) Pay for that one's full cost (say, 10 Power Points) 4) The other two can join the "array of electricity powers" for a cost of 1 Point each, that is, they're really inexpensive because they probably would've cost 6 or 8 if purchased separately. So, the three Powers were cheaper than if purchased separately. They can't be activated all at once, though -- only one can be activated at a time. So, if the Zappy Sword is out, then the Zappy Armor can't be on, nor can Zack Zap things. Thematically, it's "I can use electricity to do things, but not more than one major thing at a time, because my Superhero Awesomeness isn't sufficient for that." [/QUOTE]
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