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General Tabletop Discussion
*Pathfinder & Starfinder
"Siloing" Class Abilities
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<blockquote data-quote="DarthDiablo" data-source="post: 3746404" data-attributes="member: 55048"><p>That's basically how I read it as well. Different groupings for spells of different purpose. What they should have done in 3.5 was make the Wizard prep his spells for the day but allow him to cast any of those spells up to his slot limit. I.E. he preps spells according to his daily limit (including Int bonus), and can cast any of those spells upto his spell slot limit for that day. He might use all his lvl3 slots on fireball, or not use it at all. It's more or less like the Sorcerer's spells know, the Wizard just gets to change them every day. Having said that the Sorcerer should have been something more like the Warlock or Dragonfire Adept. I just hope they make "Magic-users" fun to play at lower levels in 4E. I always hated that I had to wait til lvl 5 to do anything cool other than fire a magic missile or put a group of Kobolds to sleep.</p></blockquote><p></p>
[QUOTE="DarthDiablo, post: 3746404, member: 55048"] That's basically how I read it as well. Different groupings for spells of different purpose. What they should have done in 3.5 was make the Wizard prep his spells for the day but allow him to cast any of those spells up to his slot limit. I.E. he preps spells according to his daily limit (including Int bonus), and can cast any of those spells upto his spell slot limit for that day. He might use all his lvl3 slots on fireball, or not use it at all. It's more or less like the Sorcerer's spells know, the Wizard just gets to change them every day. Having said that the Sorcerer should have been something more like the Warlock or Dragonfire Adept. I just hope they make "Magic-users" fun to play at lower levels in 4E. I always hated that I had to wait til lvl 5 to do anything cool other than fire a magic missile or put a group of Kobolds to sleep. [/QUOTE]
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"Siloing" Class Abilities
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