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General Tabletop Discussion
*Pathfinder & Starfinder
"Siloing" Class Abilities
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<blockquote data-quote="Jhaelen" data-source="post: 3747989" data-attributes="member: 46713"><p>Sounds likely. However, I'll go nuts if this means the number of spells a wizard can memorize will be triple the number of spells he could memorize in 3rd.ed.</p><p></p><p>What I'd like to see is a much lower number of known spells and no classes at all which have access to every spell on their list (like clerics/druids), unless the list is small (like the dread necromancer's or the beguiler's).</p><p></p><p>I'd also like it if they had a very small number of spell slots but chosing spells for those slots could be done in a relatively short time (or even on the fly involving some risk of failure) and changed several times a day. The 'Earthdawn' rpg uses a magic system like that - and of course it's also similar to the ToB maneuvers.</p><p></p><p>These changes could speed up creating npc casters significantly.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 3747989, member: 46713"] Sounds likely. However, I'll go nuts if this means the number of spells a wizard can memorize will be triple the number of spells he could memorize in 3rd.ed. What I'd like to see is a much lower number of known spells and no classes at all which have access to every spell on their list (like clerics/druids), unless the list is small (like the dread necromancer's or the beguiler's). I'd also like it if they had a very small number of spell slots but chosing spells for those slots could be done in a relatively short time (or even on the fly involving some risk of failure) and changed several times a day. The 'Earthdawn' rpg uses a magic system like that - and of course it's also similar to the ToB maneuvers. These changes could speed up creating npc casters significantly. [/QUOTE]
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"Siloing" Class Abilities
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