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General Tabletop Discussion
*Pathfinder & Starfinder
"Siloing" Class Abilities
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<blockquote data-quote="hong" data-source="post: 3748091" data-attributes="member: 537"><p>To some extent, I think this (reduction in flexibility of spellcasters) is going to be inevitable. Recall that one of the aims of 4E is to increase the range of the sweet spot. Well, one of the issues with the sweet spot is that D&D at high levels introduces a range of game-changing abilities, which DMs often find a chore to deal with. So my guess is that spellcasters are going to see their ability to do things lots of utility things reduced.</p><p></p><p>Does this mean that the scope for adventures is going to be narrowed? Not necessarily. At the top end, we're probably still going to have lots of game-changing abilities, so things like underwater adventures or otherplanar journeys will still be around. They might get kicked up a few levels though. (As for endure elements in the arctic, heck, just get a few furs and winter clothing, the old-fashioned way.)</p></blockquote><p></p>
[QUOTE="hong, post: 3748091, member: 537"] To some extent, I think this (reduction in flexibility of spellcasters) is going to be inevitable. Recall that one of the aims of 4E is to increase the range of the sweet spot. Well, one of the issues with the sweet spot is that D&D at high levels introduces a range of game-changing abilities, which DMs often find a chore to deal with. So my guess is that spellcasters are going to see their ability to do things lots of utility things reduced. Does this mean that the scope for adventures is going to be narrowed? Not necessarily. At the top end, we're probably still going to have lots of game-changing abilities, so things like underwater adventures or otherplanar journeys will still be around. They might get kicked up a few levels though. (As for endure elements in the arctic, heck, just get a few furs and winter clothing, the old-fashioned way.) [/QUOTE]
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"Siloing" Class Abilities
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