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General Tabletop Discussion
*Pathfinder & Starfinder
"Siloing" Class Abilities
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<blockquote data-quote="EvilDwarf" data-source="post: 3748635" data-attributes="member: 46843"><p>When 3x came out, I've been sort of "siloing" the wizards I play.</p><p></p><p>3x Wizards can leave open spell slots that they can fill with 15 minutes of study. So, I would load up on whatever offensive spells I thought might be most effective (you know, the usual: Magic Missile, Fireball, etc.), but leave an open slot. Then if we needed a Knock or Levitate or some utility spell, I could have it ready, if we had 15 minutes for us to duck in someplace and I could fill the slot. This isn't exactly what siloing will be, but it's sort of the same idea. (Plus, I suffered the loss of a spell slot for the combat, but I usually used the extra slots from my ability bonus to leave open.) </p><p></p><p>Combine this with the Reserve feat idea, and maybe we come close.</p><p></p><p>The rub with at will or per encounter has always been to limit the spells cast during combat--that's essentially what Reserve feats do. They keep the Wizard from laying down the heavy stuff that would "break" at will or per encounter combat casting to trade off with lesser powers. </p><p></p><p>Note, too, that a variant of Reserve Feat might explain the Fireball vs. Phantom Steed question, if the Reserve feat were modified/broadened to, say, as long as you keep your most powerful Conjuration spell in reserve, you can cast Conjuration spells of lesser power as needed. As long as your most powerful Evocation spell is held in reserve, you can cast evocations at lower power at will or per encounter. </p><p></p><p>That also explains the "wizards never run out of cool things to do, but they can run out of Mordenkainen's Sword" statement. </p><p></p><p>Plus, it sure sounds like Wizards etc. get some Disciplines they can also use at will apart from spells.</p><p></p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="EvilDwarf, post: 3748635, member: 46843"] When 3x came out, I've been sort of "siloing" the wizards I play. 3x Wizards can leave open spell slots that they can fill with 15 minutes of study. So, I would load up on whatever offensive spells I thought might be most effective (you know, the usual: Magic Missile, Fireball, etc.), but leave an open slot. Then if we needed a Knock or Levitate or some utility spell, I could have it ready, if we had 15 minutes for us to duck in someplace and I could fill the slot. This isn't exactly what siloing will be, but it's sort of the same idea. (Plus, I suffered the loss of a spell slot for the combat, but I usually used the extra slots from my ability bonus to leave open.) Combine this with the Reserve feat idea, and maybe we come close. The rub with at will or per encounter has always been to limit the spells cast during combat--that's essentially what Reserve feats do. They keep the Wizard from laying down the heavy stuff that would "break" at will or per encounter combat casting to trade off with lesser powers. Note, too, that a variant of Reserve Feat might explain the Fireball vs. Phantom Steed question, if the Reserve feat were modified/broadened to, say, as long as you keep your most powerful Conjuration spell in reserve, you can cast Conjuration spells of lesser power as needed. As long as your most powerful Evocation spell is held in reserve, you can cast evocations at lower power at will or per encounter. That also explains the "wizards never run out of cool things to do, but they can run out of Mordenkainen's Sword" statement. Plus, it sure sounds like Wizards etc. get some Disciplines they can also use at will apart from spells. Just some thoughts. [/QUOTE]
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