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"Siloing" feats?
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<blockquote data-quote="MrMyth" data-source="post: 5020565" data-attributes="member: 61155"><p>I think a large part of the goal was that feats would be small enough that it would be easy to choose a non-combat option over a combat option without feeling like that would make the decision between life and death in combat. And to some extent, that is true - I just think players often lose track of that, in the numbers. </p><p> </p><p>Pretty much every weapon user I build will pick up Weapon Focus - but while +1 damage is nice, it is hardly a game-changer. Picking up Skill Training (Diplomacy) instead would not suddenly leave the character useless in combat. Yet even knowing that rationally, it is hard to get out of the mindset of going for the combat feats. </p><p> </p><p>Part of the problem is that you can have a build that requires certain feats to work - whether because you are multiclassing, focusing on a weapon, or building around a certain feat combo. In those situations, you suddenly don't have any room for anything other than the 'needed' feats for quite a few levels - and once you get there, it starts feeling like you should pick up the generally 'important' feats first. </p><p> </p><p>But outside of those specific builds, I think the feat system in 4E is less of the problem than simply gamer mentality, and how hard it is to change it.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5020565, member: 61155"] I think a large part of the goal was that feats would be small enough that it would be easy to choose a non-combat option over a combat option without feeling like that would make the decision between life and death in combat. And to some extent, that is true - I just think players often lose track of that, in the numbers. Pretty much every weapon user I build will pick up Weapon Focus - but while +1 damage is nice, it is hardly a game-changer. Picking up Skill Training (Diplomacy) instead would not suddenly leave the character useless in combat. Yet even knowing that rationally, it is hard to get out of the mindset of going for the combat feats. Part of the problem is that you can have a build that requires certain feats to work - whether because you are multiclassing, focusing on a weapon, or building around a certain feat combo. In those situations, you suddenly don't have any room for anything other than the 'needed' feats for quite a few levels - and once you get there, it starts feeling like you should pick up the generally 'important' feats first. But outside of those specific builds, I think the feat system in 4E is less of the problem than simply gamer mentality, and how hard it is to change it. [/QUOTE]
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