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General Tabletop Discussion
*TTRPGs General
Siloing: Good or Bad?
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<blockquote data-quote="Turtlejay" data-source="post: 5033603" data-attributes="member: 70267"><p>Are you freaking kidding me? Can not one good discussion go a page without someone coming along and dumping their threadcrapping edition-warring hate all over it? Okay, so you don't like 4e? FINE. Don't post in a thread about it's mechanics and how you hate them! For the love of GOD! I usually just read these design/rules threads because heaven knows I am no game designer, and as a casual player I enjoy the insights of others into how the game functions, but just once I'd like to read an intelligent discussion about something, *anything* regarding 4e without someone with nothing better to do dropping in to say that I have the intelligence level of a 4 year old because I play it.</p><p> </p><p>...</p><p> </p><p> </p><p>As for siloing, I think there could be a bit more of it in the current edition. In 3.5 it was tough to be skillful unless your class was designed for it. Having 2 points per level to spend, and a selection of skills that were pretty anemic really didn't help. 4e improved, but then having feats that deal with combat also used to increase skills through training or specialization is kind of a relic. They are unattractive for the most part, unless it is a skill you can shoehorn into combat (like Stealth or Intimidate). I would like to see a better attempt at siloing in the future. </p><p> </p><p>The addition of Backgrounds, to help you gain skills you want or boost them, and the Multiclassing system, that gives you skills trained, are nice. Going further, it would be cool if milestones in your adventuring career, like Paragon Paths or Epic Destinies affected skills or other out of combat aspects of your character more. While I approve of eliminating some of the odd roleplaying requirements of 3.5's Prestige Classes, I'd like some of the roleplaying *consequences* to be concrete. Sure, a good DM can play up the fact that your character is a Scion of Arkhosia, but having some other, more formal effects to some of the more dramatic paths and destinies would be a good thing.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5033603, member: 70267"] Are you freaking kidding me? Can not one good discussion go a page without someone coming along and dumping their threadcrapping edition-warring hate all over it? Okay, so you don't like 4e? FINE. Don't post in a thread about it's mechanics and how you hate them! For the love of GOD! I usually just read these design/rules threads because heaven knows I am no game designer, and as a casual player I enjoy the insights of others into how the game functions, but just once I'd like to read an intelligent discussion about something, *anything* regarding 4e without someone with nothing better to do dropping in to say that I have the intelligence level of a 4 year old because I play it. ... As for siloing, I think there could be a bit more of it in the current edition. In 3.5 it was tough to be skillful unless your class was designed for it. Having 2 points per level to spend, and a selection of skills that were pretty anemic really didn't help. 4e improved, but then having feats that deal with combat also used to increase skills through training or specialization is kind of a relic. They are unattractive for the most part, unless it is a skill you can shoehorn into combat (like Stealth or Intimidate). I would like to see a better attempt at siloing in the future. The addition of Backgrounds, to help you gain skills you want or boost them, and the Multiclassing system, that gives you skills trained, are nice. Going further, it would be cool if milestones in your adventuring career, like Paragon Paths or Epic Destinies affected skills or other out of combat aspects of your character more. While I approve of eliminating some of the odd roleplaying requirements of 3.5's Prestige Classes, I'd like some of the roleplaying *consequences* to be concrete. Sure, a good DM can play up the fact that your character is a Scion of Arkhosia, but having some other, more formal effects to some of the more dramatic paths and destinies would be a good thing. Jay [/QUOTE]
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