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Siloing: Good or Bad?
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<blockquote data-quote="Sadrik" data-source="post: 5034455" data-attributes="member: 14506"><p>If siloing produces things like all combat effects being forced into a at-will/encounter/daily power system and all non-combat being forced into a ritual system. I don't like it. Call me one of the ones that likes the option to build your character with more or less emphasis on the non-combat stuff. I suppose you could look at the classes as being a siloing of powers and I do like those divisions because they don't segregate between combat and non-combat. So perhaps, I don't like the implementation. </p><p></p><p>Perhaps if all 4e characters emphasized more out of combat effects I would be more impressed. I am not bothered by a power selection system that gives the player the option to get more out of combat ability at the expense of combat ability. 4e seems to try and mitigate that and address it as a problem. It greatly emphasizes access to a wide array of attack powers and a small number of "rituals" and small list of utility powers that are mostly meant to be used in combat but are put here because they don't roll an attack die.</p><p></p><p>Martial "powers" and warriors are restrictive as written and have psuedo mystical overtones. "Kachop powers", disarming and other once per day martial effects are kneecapping the potential of the warrior-type. Color me unimpressed and actually would rather see more imaginative play where anyone could push or disarm someone without having selected a power.</p><p></p><p>Bottom line is siloing is great, to a point. 4e siloing allows characters who kick ass all the same.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5034455, member: 14506"] If siloing produces things like all combat effects being forced into a at-will/encounter/daily power system and all non-combat being forced into a ritual system. I don't like it. Call me one of the ones that likes the option to build your character with more or less emphasis on the non-combat stuff. I suppose you could look at the classes as being a siloing of powers and I do like those divisions because they don't segregate between combat and non-combat. So perhaps, I don't like the implementation. Perhaps if all 4e characters emphasized more out of combat effects I would be more impressed. I am not bothered by a power selection system that gives the player the option to get more out of combat ability at the expense of combat ability. 4e seems to try and mitigate that and address it as a problem. It greatly emphasizes access to a wide array of attack powers and a small number of "rituals" and small list of utility powers that are mostly meant to be used in combat but are put here because they don't roll an attack die. Martial "powers" and warriors are restrictive as written and have psuedo mystical overtones. "Kachop powers", disarming and other once per day martial effects are kneecapping the potential of the warrior-type. Color me unimpressed and actually would rather see more imaginative play where anyone could push or disarm someone without having selected a power. Bottom line is siloing is great, to a point. 4e siloing allows characters who kick ass all the same. [/QUOTE]
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