Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Siloing: Good or Bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="karlindel" data-source="post: 5036166" data-attributes="member: 27103"><p>I think that a certain amount of siloing can be a good thing. Having combat and non-combat abilities somewhat segregated reduces min/maxing, making it easier for new players to contribute just as much as old hands. Also, it decouples two things that are generally not related (combat and non-combat abilities). </p><p></p><p>There are a lot of character concepts that are difficult if not impossible to implement properly without siloing. For example, the master swordsman who is also a writer, historian, and calligrapher. If you want to build that character in a system that does not differentiate between the two, you would have the disconnect that the character must be less of a swordsman in order to be a writer, historian, and calligrapher. In a system that separates the two completely, however, the character can be the greatest swordsman possible, and also the greatest writer, historian, and calligrapher possible. I note that 4e is not a fully siloed system, since stats affect both combat and non-combat abilities, and so which stats a class needs for combat will push them towards being better at certain skills. Also, as has been pointed out, the feats and utilities overlap between combat and non-combat abilities. </p><p></p><p>As a side note, I find it interesting that the OP posted Magic Missile, Mage Armor, and Shield as top first picks for a Sorceror and Grease as an odd choice, as I've always considered MM, Mage Armor, and Shield to be poor first choices for sorceror spells (MM does too little damage, MA and Shield don't last long enough to matter, MA is only worth picking up when it lasts much of the day), and Grease to be a top first pick (it can keep several enemies out of the fight for awhile, and doubles as a way to help allies escape grappling monsters).</p></blockquote><p></p>
[QUOTE="karlindel, post: 5036166, member: 27103"] I think that a certain amount of siloing can be a good thing. Having combat and non-combat abilities somewhat segregated reduces min/maxing, making it easier for new players to contribute just as much as old hands. Also, it decouples two things that are generally not related (combat and non-combat abilities). There are a lot of character concepts that are difficult if not impossible to implement properly without siloing. For example, the master swordsman who is also a writer, historian, and calligrapher. If you want to build that character in a system that does not differentiate between the two, you would have the disconnect that the character must be less of a swordsman in order to be a writer, historian, and calligrapher. In a system that separates the two completely, however, the character can be the greatest swordsman possible, and also the greatest writer, historian, and calligrapher possible. I note that 4e is not a fully siloed system, since stats affect both combat and non-combat abilities, and so which stats a class needs for combat will push them towards being better at certain skills. Also, as has been pointed out, the feats and utilities overlap between combat and non-combat abilities. As a side note, I find it interesting that the OP posted Magic Missile, Mage Armor, and Shield as top first picks for a Sorceror and Grease as an odd choice, as I've always considered MM, Mage Armor, and Shield to be poor first choices for sorceror spells (MM does too little damage, MA and Shield don't last long enough to matter, MA is only worth picking up when it lasts much of the day), and Grease to be a top first pick (it can keep several enemies out of the fight for awhile, and doubles as a way to help allies escape grappling monsters). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Siloing: Good or Bad?
Top