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Siloing: Good or Bad?
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<blockquote data-quote="interwyrm" data-source="post: 5036230" data-attributes="member: 31913"><p>Siloing is good!</p><p></p><p>I've been playing Dragon Age lately. Rogues in that game have to spend talent points to gain increased ability to lockpick. Since those talents aren't being spent to improve combat effectiveness, I end up leaving my lockpicking rogue at camp when clearing out the dungeon, and then just bring her in afterwards to loot. </p><p></p><p></p><p></p><p>On the other hand, one of the most fun RPGs I ever played was a L5R game back in college. It was a "winter court" scenario, so there was a *heavy* emphasis on social skills. Different PCs were built in very different ways. We had a full on courtier, I played a daidoji bodyguard, another played a shugenja (mage). The DM we had built social challenges that were appropriate to each character... and we each knew that there were some NPCs not to screw with because there was no hope of success. </p><p></p><p></p><p>I guess the short of it is that siloing makes it easier for a DM to run an acceptable game. </p><p></p><p>Without siloing, you need a really good DM.</p></blockquote><p></p>
[QUOTE="interwyrm, post: 5036230, member: 31913"] Siloing is good! I've been playing Dragon Age lately. Rogues in that game have to spend talent points to gain increased ability to lockpick. Since those talents aren't being spent to improve combat effectiveness, I end up leaving my lockpicking rogue at camp when clearing out the dungeon, and then just bring her in afterwards to loot. On the other hand, one of the most fun RPGs I ever played was a L5R game back in college. It was a "winter court" scenario, so there was a *heavy* emphasis on social skills. Different PCs were built in very different ways. We had a full on courtier, I played a daidoji bodyguard, another played a shugenja (mage). The DM we had built social challenges that were appropriate to each character... and we each knew that there were some NPCs not to screw with because there was no hope of success. I guess the short of it is that siloing makes it easier for a DM to run an acceptable game. Without siloing, you need a really good DM. [/QUOTE]
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Siloing: Good or Bad?
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