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Siloing: Good or Bad?
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<blockquote data-quote="Imaro" data-source="post: 5038374" data-attributes="member: 48965"><p>I'm not sure I necessarily agree with how you decided to divide the siloing of 4e... But given the above categorization I disagree with your last statement, which I'll go into more detail about below.</p><p> </p><p></p><p> </p><p>I would say your race (with it's ability modifiers) affects class effectiveness, what feats you have access to, your attributes and even number and variety of powers. Just as class can affect your available feats, ability to multiclass, powers available, etc. In fact 4e doesn't seem, IMO, to silo things very well at all. </p><p> </p><p></p><p> </p><p>Yet depending on the utility power selected it can affect combat effectiveness and/or out of combat effctiveness... this seems like the typr of sacrifice siloing is suppose to prevent, yet you still sacrifice in one area for another.</p><p> </p><p></p><p> </p><p>You've given examples (and I've got even more) of exactly why I don't think 4e silos very well... choices made tend to affect totally unrelated areas.</p><p> </p><p> </p><p></p><p> </p><p>I disagree here as well... race can affect number of combat abilities, whether a class has combat focused utilities or not can also affect core combat abilities, feats can affect the effectiveness of powers,and so on.</p><p> </p><p></p><p> </p><p>Not sure what "meaningfully" means here. It's bandied about as far as combat in 4e goes... but it's such a broad and ill-defined term that I find it hard to discuss. As an example, I've seen a warlord played in a party that didn't coordinate with him very well and thus he didn't contribute much to their battles. Or a wizard who seems quite ineffective compared to others in a battle with elites and/or solos.</p><p> </p><p>Anyway, just some of my (rambling) thoughts... oh, yeah... and Merry Christmas!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Imaro, post: 5038374, member: 48965"] I'm not sure I necessarily agree with how you decided to divide the siloing of 4e... But given the above categorization I disagree with your last statement, which I'll go into more detail about below. I would say your race (with it's ability modifiers) affects class effectiveness, what feats you have access to, your attributes and even number and variety of powers. Just as class can affect your available feats, ability to multiclass, powers available, etc. In fact 4e doesn't seem, IMO, to silo things very well at all. Yet depending on the utility power selected it can affect combat effectiveness and/or out of combat effctiveness... this seems like the typr of sacrifice siloing is suppose to prevent, yet you still sacrifice in one area for another. You've given examples (and I've got even more) of exactly why I don't think 4e silos very well... choices made tend to affect totally unrelated areas. I disagree here as well... race can affect number of combat abilities, whether a class has combat focused utilities or not can also affect core combat abilities, feats can affect the effectiveness of powers,and so on. Not sure what "meaningfully" means here. It's bandied about as far as combat in 4e goes... but it's such a broad and ill-defined term that I find it hard to discuss. As an example, I've seen a warlord played in a party that didn't coordinate with him very well and thus he didn't contribute much to their battles. Or a wizard who seems quite ineffective compared to others in a battle with elites and/or solos. Anyway, just some of my (rambling) thoughts... oh, yeah... and Merry Christmas!! :D [/QUOTE]
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