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General Tabletop Discussion
*TTRPGs General
Siloing: Good or Bad?
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<blockquote data-quote="Sadrik" data-source="post: 5038413" data-attributes="member: 14506"><p>I think you are expanding greatly on the concept of the siloing.</p><p></p><p>Remember 4e siloing is splitting rituals off from the power system. So that out of combat "spells" are handled in an entirely different system.</p><p></p><p>I suppose you can expand on that and define other subsystems as more siloed or less siloed than other editions or other games. I don't like it though, silo is a lame term in that regard for simply "limiting diversity to make all equal". Most of the silo effects you are talking about are universal for most game systems it is not ground breaking game design. It is a basic way to limit character design to attempt to make everyone the same by not selecting rituals (out of combat spells) instead of combat spells. </p><p></p><p>As I recall 1e AD&D did this in the DMG you rolled on three charts (3 silos) to generate your initial spells for your magic-user character.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5038413, member: 14506"] I think you are expanding greatly on the concept of the siloing. Remember 4e siloing is splitting rituals off from the power system. So that out of combat "spells" are handled in an entirely different system. I suppose you can expand on that and define other subsystems as more siloed or less siloed than other editions or other games. I don't like it though, silo is a lame term in that regard for simply "limiting diversity to make all equal". Most of the silo effects you are talking about are universal for most game systems it is not ground breaking game design. It is a basic way to limit character design to attempt to make everyone the same by not selecting rituals (out of combat spells) instead of combat spells. As I recall 1e AD&D did this in the DMG you rolled on three charts (3 silos) to generate your initial spells for your magic-user character. [/QUOTE]
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Siloing: Good or Bad?
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