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Siloing: Good or Bad?
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<blockquote data-quote="Imaro" data-source="post: 5038852" data-attributes="member: 48965"><p>I disagree here, as a quick example... if I select a human it actually does affect my number of powers and/or my number of feats... Also the wizard class gets access to more powers than other classes do (though admittedly not at the same time), I'm just sayin... </p><p> </p><p></p><p> </p><p> </p><p>But the resources in each silo aren't the same no matter what.</p><p> </p><p></p><p> </p><p>However if I choose a utility based around combat as opposed to one based on out of combat activity... I have in fact sacrificed from one silo to gain a larger advantage in a different silo. A quick example would be a utility power like "Astral Speach" vs. "Sacred Circle"</p><p> </p><p></p><p> </p><p>And yet, just by picking human as my race, I have changed the power silo to be different from any character that isn't human. I now have more at-wills than any other non-human character can have.</p><p> </p><p></p><p> </p><p>Your first example seems to be more of a failure of communication between the DM and players. A DM should definitely be guiding the PC's (even if it's just a campaign blurb) in designing appropriate characters. Honestly, I just don't find it necessary for the game to prevent me from making a non-combatant when I as DM can guide my players as to what are appropriate characters for my campaign. There is also the reverse where the players make upthe PC's they want and I use their decisions to create the appropriate challenges for my campaign. nWoD is a point buy system and I've never ran into the inappropriate character problem with it.</p><p> </p><p>As far as the minigames go, again if your featuring netrunning as a major component in your games... let your players know this ahead of time... if it's not a major recurring part of every game then so what if one player gets a little spotlight time every so often. The thing is I don't necessarily want a game that forces everyone to be a competent netrunner in the game (regardless of their character concept), because now your setting default parameters and assumptions for my campaign that I may have to work against if I don't want everyone and their mother being competent netrunners..</p></blockquote><p></p>
[QUOTE="Imaro, post: 5038852, member: 48965"] I disagree here, as a quick example... if I select a human it actually does affect my number of powers and/or my number of feats... Also the wizard class gets access to more powers than other classes do (though admittedly not at the same time), I'm just sayin... But the resources in each silo aren't the same no matter what. However if I choose a utility based around combat as opposed to one based on out of combat activity... I have in fact sacrificed from one silo to gain a larger advantage in a different silo. A quick example would be a utility power like "Astral Speach" vs. "Sacred Circle" And yet, just by picking human as my race, I have changed the power silo to be different from any character that isn't human. I now have more at-wills than any other non-human character can have. Your first example seems to be more of a failure of communication between the DM and players. A DM should definitely be guiding the PC's (even if it's just a campaign blurb) in designing appropriate characters. Honestly, I just don't find it necessary for the game to prevent me from making a non-combatant when I as DM can guide my players as to what are appropriate characters for my campaign. There is also the reverse where the players make upthe PC's they want and I use their decisions to create the appropriate challenges for my campaign. nWoD is a point buy system and I've never ran into the inappropriate character problem with it. As far as the minigames go, again if your featuring netrunning as a major component in your games... let your players know this ahead of time... if it's not a major recurring part of every game then so what if one player gets a little spotlight time every so often. The thing is I don't necessarily want a game that forces everyone to be a competent netrunner in the game (regardless of their character concept), because now your setting default parameters and assumptions for my campaign that I may have to work against if I don't want everyone and their mother being competent netrunners.. [/QUOTE]
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