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Siloing: Good or Bad?
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<blockquote data-quote="Imaro" data-source="post: 5040719" data-attributes="member: 48965"><p>I will disagree with you here. The purpose of good siloing, IMO, is to make sure the characters are roughly equal to each other by avoiding the large disparities that a freeform or point buy system would allow... yet feats are just a poorly disguised point system that crosses the boundaries that the siloing creates.</p><p> </p><p>As far as it getting out of hand or not getting out of hand, do you know that a character could conceivably start first level with a 16 in a skill if he places his <s>points</s>...feats right... +4(attribute) +5(trained) +3(focused) +2(background) +2(race bonus). While a character who is just trained with a high ability score is at +9. These two characters would be hard to meaningfully challenge together in the use of this skill. I mean using the recommended DC's for a 1st level character... the one with the 16 will always succeed, even on hard difficulties. So the feats do allow one to uber specialize and (for all intents and purposes) break the system if you want to, thus defeating the purpose of the siloing.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5040719, member: 48965"] I will disagree with you here. The purpose of good siloing, IMO, is to make sure the characters are roughly equal to each other by avoiding the large disparities that a freeform or point buy system would allow... yet feats are just a poorly disguised point system that crosses the boundaries that the siloing creates. As far as it getting out of hand or not getting out of hand, do you know that a character could conceivably start first level with a 16 in a skill if he places his [s]points[/s]...feats right... +4(attribute) +5(trained) +3(focused) +2(background) +2(race bonus). While a character who is just trained with a high ability score is at +9. These two characters would be hard to meaningfully challenge together in the use of this skill. I mean using the recommended DC's for a 1st level character... the one with the 16 will always succeed, even on hard difficulties. So the feats do allow one to uber specialize and (for all intents and purposes) break the system if you want to, thus defeating the purpose of the siloing. [/QUOTE]
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