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Siloing: Good or Bad?
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<blockquote data-quote="Imaro" data-source="post: 5040754" data-attributes="member: 48965"><p>I think it's easier to add silos, only in a situation where everyone playing the game wants a particular silo for their character? As I touched on in my previous post, what happens when a particular silo doesn't fit my character concept. I could just not use it, but then I'm really at a disadvantage power wise to the other PC's who do, and the game has become,at least for my character, unbalanced.</p><p> </p><p></p><p> </p><p>Again, this only works when everyone wants a domaintorun and rule. If my concept is a wandering mercenary and I have no interest in taking the domain silo, how do I balance with PC's who now control armies and nations? The thing is, with each silo, aspects of your game,playstyle, etc. are more specifically designated for the entire group. If everyone has similar goals, desires, etc. for their characters this could work really well... if not there's a point where siloing becomes a burden and restriction on one's character in the name of balance.</p><p> </p><p> </p><p></p><p> </p><p>Look at my skill example I posted in a previous post for why I disagree with this statement. Someone with those same three (actually 2 or 1 depending on if it's a class skill or not.) feats invested in one or two particular skills can overshadow anyone else that has them. </p><p> </p><p> </p><p></p><p> </p><p>But your example here is flawed you're comparing one feat (the expertise feat) with 3 feats to cast rituals (that still don't give you any actual rituals). How about using another feat to up your damage and one more to add something to your AC. Are the 3 feats still inconsequential? Honestly, I don't know but I don't think it's anywhere as clear cut as you're tryingtomake it... and sacrifices between silos are still happening.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5040754, member: 48965"] I think it's easier to add silos, only in a situation where everyone playing the game wants a particular silo for their character? As I touched on in my previous post, what happens when a particular silo doesn't fit my character concept. I could just not use it, but then I'm really at a disadvantage power wise to the other PC's who do, and the game has become,at least for my character, unbalanced. Again, this only works when everyone wants a domaintorun and rule. If my concept is a wandering mercenary and I have no interest in taking the domain silo, how do I balance with PC's who now control armies and nations? The thing is, with each silo, aspects of your game,playstyle, etc. are more specifically designated for the entire group. If everyone has similar goals, desires, etc. for their characters this could work really well... if not there's a point where siloing becomes a burden and restriction on one's character in the name of balance. Look at my skill example I posted in a previous post for why I disagree with this statement. Someone with those same three (actually 2 or 1 depending on if it's a class skill or not.) feats invested in one or two particular skills can overshadow anyone else that has them. But your example here is flawed you're comparing one feat (the expertise feat) with 3 feats to cast rituals (that still don't give you any actual rituals). How about using another feat to up your damage and one more to add something to your AC. Are the 3 feats still inconsequential? Honestly, I don't know but I don't think it's anywhere as clear cut as you're tryingtomake it... and sacrifices between silos are still happening. [/QUOTE]
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Siloing: Good or Bad?
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