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Siloing: Good or Bad?
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<blockquote data-quote="Imaro" data-source="post: 5040768" data-attributes="member: 48965"><p>So the answer is sit out of a big chunk of gameplay? I thought we were trying to move away from that with good siloing(remember the Decker example from Shadowrun, earlier in the thread).</p><p> </p><p>You are definitely at a disadvantage when the player next to you can control and use an army, pull from coffers, etc. while you can't and have gained nothing in other abilities to compensate for it. As far as it affecting other abilities... no it doesn't but you either accept that every character must rule a domain, and/or must craft things, etc. with each silo added... or there will be a disaparity in power and/or your contribution to the game.</p><p> </p><p>The Birthright example is pointless, since yes if you agree to play a game ahead of time with domain management included you should very well make an appropriate character. However what about the organic growth of a campaign. the warlord might grow to want a domain, while the fighter is perfectly happy being a hired sword and the wizard is more concerned with crafting items of power. Now what? Must everyone have a domain and know how to craft enchanted items, since these silos have been added?</p></blockquote><p></p>
[QUOTE="Imaro, post: 5040768, member: 48965"] So the answer is sit out of a big chunk of gameplay? I thought we were trying to move away from that with good siloing(remember the Decker example from Shadowrun, earlier in the thread). You are definitely at a disadvantage when the player next to you can control and use an army, pull from coffers, etc. while you can't and have gained nothing in other abilities to compensate for it. As far as it affecting other abilities... no it doesn't but you either accept that every character must rule a domain, and/or must craft things, etc. with each silo added... or there will be a disaparity in power and/or your contribution to the game. The Birthright example is pointless, since yes if you agree to play a game ahead of time with domain management included you should very well make an appropriate character. However what about the organic growth of a campaign. the warlord might grow to want a domain, while the fighter is perfectly happy being a hired sword and the wizard is more concerned with crafting items of power. Now what? Must everyone have a domain and know how to craft enchanted items, since these silos have been added? [/QUOTE]
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