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General Tabletop Discussion
*TTRPGs General
Siloing: Good or Bad?
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<blockquote data-quote="keterys" data-source="post: 5040813" data-attributes="member: 43019"><p>No, the answer is to actually play the game. But if you choose to sit out of the domain management part, that's entirely up to you.</p><p></p><p>You are definitely at an advantage when the player next to you has to worry about taxes, keep his citizens happy, worry about invading armies, etc.</p><p></p><p>Wait, what? Both statements are false. You're either participating in the domain management or not.</p><p></p><p>Why would you gain something for not playing the parts of the game your friend does?</p><p></p><p>There should be no reward for, for example, a character choosing to maximize combat ability at the sake of ability to talk, do arithmetic, sail a ship, or any number of other things. </p><p></p><p>There is no disparity in power because your friend can brew beer or make a nice wooden chair. When you get into combat, that ability doesn't matter. That's the entire principle of silo-ing, and why it's useful. In fact, the lack of silo-ing is what leads to the disparity in power, where the person who wants to be able to brew beer is worse than the person at combat, and not actually better at any other facet of the game, other than the occasional rare instance where they can go 'Hey, I brew' and be happy about it.</p><p></p><p>This is true. If you choose not to contribute to the game in certain scenes, then you have chosen not to contribute to the game in certain scenes. Whether that's a scene about preparing a village for an incoming army, a masquerade ball to shmooze the nobles, a crime scene to investigate, or a scene about marshaling armies to a portal to stop an incoming elemental horde. In a game with silos, everyone can participate in all of those by default. In one without, some people are forced to be unable or a detriment by participating in those, or it requires that you expend resources on every area in advance... and if they don't come up, that's unfortunate for you. </p><p> </p><p>Or those characters do those things between sessions and are happy doing so, and the guy who doesn't want to doesn't have to? As long as they're silo-ed correctly, it works out.</p></blockquote><p></p>
[QUOTE="keterys, post: 5040813, member: 43019"] No, the answer is to actually play the game. But if you choose to sit out of the domain management part, that's entirely up to you. You are definitely at an advantage when the player next to you has to worry about taxes, keep his citizens happy, worry about invading armies, etc. Wait, what? Both statements are false. You're either participating in the domain management or not. Why would you gain something for not playing the parts of the game your friend does? There should be no reward for, for example, a character choosing to maximize combat ability at the sake of ability to talk, do arithmetic, sail a ship, or any number of other things. There is no disparity in power because your friend can brew beer or make a nice wooden chair. When you get into combat, that ability doesn't matter. That's the entire principle of silo-ing, and why it's useful. In fact, the lack of silo-ing is what leads to the disparity in power, where the person who wants to be able to brew beer is worse than the person at combat, and not actually better at any other facet of the game, other than the occasional rare instance where they can go 'Hey, I brew' and be happy about it. This is true. If you choose not to contribute to the game in certain scenes, then you have chosen not to contribute to the game in certain scenes. Whether that's a scene about preparing a village for an incoming army, a masquerade ball to shmooze the nobles, a crime scene to investigate, or a scene about marshaling armies to a portal to stop an incoming elemental horde. In a game with silos, everyone can participate in all of those by default. In one without, some people are forced to be unable or a detriment by participating in those, or it requires that you expend resources on every area in advance... and if they don't come up, that's unfortunate for you. Or those characters do those things between sessions and are happy doing so, and the guy who doesn't want to doesn't have to? As long as they're silo-ed correctly, it works out. [/QUOTE]
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