Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Siloing: Good or Bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 5040985" data-attributes="member: 58197"><p>The game designers aren't dictating anything. Nobody's holding a gun to your head and forcing you to use every ability on your character sheet. If nobody in the group is interested in domain management, or social interaction, or whatever - then nobody does it! Those mechanics simply sit idle and the rest of the system carries on as if they didn't exist.</p><p></p><p></p><p></p><p>...So, what you're saying is that 4E doesn't silo enough and therefore siloing is bad?</p><p></p><p>I agree that 4E isn't properly siloed. The silos in 4E consist of a great big ultramodern grain elevator for combat and a tar-paper shack for everything else. The designers should have made a strong effort to create separate silos for combat, exploration, and social abilities. (And possibly a fourth for resource management.) But that's a complaint against 4E, not against siloing.</p><p></p><p>In a point-buy system, the designers' priorities <em>are</em> enforced on the players, because the designers choose how much weight to give to each category. If the designers think the game will be split about 50-50 between combat and social interaction, for instance, and I'm playing a hack-and-slash game where the split is more like 75-25, then combat abilities will be underpriced for my game and social abilities will be overpriced.</p><p></p><p>If the system were siloed, it wouldn't matter. Social abilities are in one silo, combat abilities are in another, and there's no trade-off between them, so it doesn't matter if the split is 75-25 or 25-75 or anything else.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5040985, member: 58197"] The game designers aren't dictating anything. Nobody's holding a gun to your head and forcing you to use every ability on your character sheet. If nobody in the group is interested in domain management, or social interaction, or whatever - then nobody does it! Those mechanics simply sit idle and the rest of the system carries on as if they didn't exist. ...So, what you're saying is that 4E doesn't silo enough and therefore siloing is bad? I agree that 4E isn't properly siloed. The silos in 4E consist of a great big ultramodern grain elevator for combat and a tar-paper shack for everything else. The designers should have made a strong effort to create separate silos for combat, exploration, and social abilities. (And possibly a fourth for resource management.) But that's a complaint against 4E, not against siloing. In a point-buy system, the designers' priorities [i]are[/i] enforced on the players, because the designers choose how much weight to give to each category. If the designers think the game will be split about 50-50 between combat and social interaction, for instance, and I'm playing a hack-and-slash game where the split is more like 75-25, then combat abilities will be underpriced for my game and social abilities will be overpriced. If the system were siloed, it wouldn't matter. Social abilities are in one silo, combat abilities are in another, and there's no trade-off between them, so it doesn't matter if the split is 75-25 or 25-75 or anything else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Siloing: Good or Bad?
Top