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Community
General Tabletop Discussion
*TTRPGs General
Siloing: Good or Bad?
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<blockquote data-quote="Markn" data-source="post: 5041047" data-attributes="member: 21827"><p>That's the whole point about silos! You make use of one part, some of the parts or all parts of the games system without affecting other parts of the system. Some groups will focus more on certain silos - those prefering combat OR roleplaying for example. Other groups will tend to balance the two - those that have a healthy mix of roleplaying AND combat. It's works for everyone. </p><p></p><p>I think where your concern is, and correct me if I am wrong, is if, within your group, you have some players perfering to play one style of game (lets say investigative) vs some of the other players wanting to play another style of game (lets call it combat focused). You are saying that silos don't work when these conflict. You want some players to be better at the combat portion and the other players to be better at the investigative portion because that is how they have designed their character. </p><p></p><p>But remember this. Siloing does not mean that you are good at everything. Within each silo, your character has strengths and weaknesses. Within the combat focused silo, one character will have a strength in melee combat, another has a strength in ranged combat. However, each has the opposite weakness. In the investigative silo, one character will be better at gathering information through streetwise, diplomacy or intimidate while another may be better at perception and insight. Again, different strengths and weaknesses. The overall benefit however, is that each character can contribute to each type of scene instead of being a fifth wheel because that isn't fun. So the play experience is better for everyone involved. Or to put it another way, by being a specialist in streetwise, I am not compromising my enjoyment of the game in combat because I am also specialized in combat just as much as the next guy.</p></blockquote><p></p>
[QUOTE="Markn, post: 5041047, member: 21827"] That's the whole point about silos! You make use of one part, some of the parts or all parts of the games system without affecting other parts of the system. Some groups will focus more on certain silos - those prefering combat OR roleplaying for example. Other groups will tend to balance the two - those that have a healthy mix of roleplaying AND combat. It's works for everyone. I think where your concern is, and correct me if I am wrong, is if, within your group, you have some players perfering to play one style of game (lets say investigative) vs some of the other players wanting to play another style of game (lets call it combat focused). You are saying that silos don't work when these conflict. You want some players to be better at the combat portion and the other players to be better at the investigative portion because that is how they have designed their character. But remember this. Siloing does not mean that you are good at everything. Within each silo, your character has strengths and weaknesses. Within the combat focused silo, one character will have a strength in melee combat, another has a strength in ranged combat. However, each has the opposite weakness. In the investigative silo, one character will be better at gathering information through streetwise, diplomacy or intimidate while another may be better at perception and insight. Again, different strengths and weaknesses. The overall benefit however, is that each character can contribute to each type of scene instead of being a fifth wheel because that isn't fun. So the play experience is better for everyone involved. Or to put it another way, by being a specialist in streetwise, I am not compromising my enjoyment of the game in combat because I am also specialized in combat just as much as the next guy. [/QUOTE]
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Siloing: Good or Bad?
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