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Siloing: Good or Bad?
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<blockquote data-quote="Hussar" data-source="post: 5043238" data-attributes="member: 22779"><p>Let's be honest here, and IMO, this is not edition specific - choosing bonuses to combat in D&D is pretty much par for the course. D&D is a combat heavy RPG. It always has been and always will be. Yes, you can choose to not use it that way, but, the base assumption is that you will be getting into fights. Goes all the way back to the wargaming roots of the game.</p><p></p><p>Complaining that players choose combat advantages in D&D is just silly IMO, when the overwhelming majority of the rules center around killing stuff.</p><p></p><p>As far as tying flavour to mechanics, 4e took that idea behind the barn and put a bullet in its ear. Considering that you can move a given creature about 4 or 5 CR's up or down with a minimum of change, the idea that a monster manual listing of a creature is any sort of standard is ridiculous.</p><p></p><p>Being a Dusk Elf is a player choice. You can play one with or without the feat. The feat just adds to things, but is by no means required to play a Dusk Elf. </p><p></p><p>4e, much more than earlier editions requires the players to actually play their character to portray their choices. They are not forced into narrow conceptions by the mechanics. It's simply an extention of the 3e idea of any race any class. How do you differentiate your dusk elf from another elf? A stealth bonus is hardly good enough. No, you differentiate it by actually PLAYING that character, not just the stats on the sheet.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5043238, member: 22779"] Let's be honest here, and IMO, this is not edition specific - choosing bonuses to combat in D&D is pretty much par for the course. D&D is a combat heavy RPG. It always has been and always will be. Yes, you can choose to not use it that way, but, the base assumption is that you will be getting into fights. Goes all the way back to the wargaming roots of the game. Complaining that players choose combat advantages in D&D is just silly IMO, when the overwhelming majority of the rules center around killing stuff. As far as tying flavour to mechanics, 4e took that idea behind the barn and put a bullet in its ear. Considering that you can move a given creature about 4 or 5 CR's up or down with a minimum of change, the idea that a monster manual listing of a creature is any sort of standard is ridiculous. Being a Dusk Elf is a player choice. You can play one with or without the feat. The feat just adds to things, but is by no means required to play a Dusk Elf. 4e, much more than earlier editions requires the players to actually play their character to portray their choices. They are not forced into narrow conceptions by the mechanics. It's simply an extention of the 3e idea of any race any class. How do you differentiate your dusk elf from another elf? A stealth bonus is hardly good enough. No, you differentiate it by actually PLAYING that character, not just the stats on the sheet. [/QUOTE]
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