Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Silver Age Sentinels (Tri-Stat) -- and Streamlining Hero
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mmadsen" data-source="post: 326217" data-attributes="member: 1645"><p>After reading some high praise here for Silver Age Sentinels -- and some not-so-high praise for the d20 version -- I picked up the Deluxe, Limited-Edition, Tri-Stat version at my local Wizards of the Coast store.</p><p></p><p>Years ago I rabidly supported Hero's Champions line, but when the fifth edition came out, I realized I didn't want a dozen stats, dozens more figured stats, a 12-segment speed chart, endurance tracking, and the consequent three-hour combats. Champions had many great ideas, but few of them required the kind of complexity the system's known for. The strongest idea, separating powers into game mechanics and "special effects" certainly doesn't require complicated rules, and the idea of customizing your powers shouldn't be too complicated either.</p><p></p><p>When I read about <a href="http://www.guardiansorder.com/" target="_blank">Guardians of Order</a>'s new superhero game, <a href="http://www.guardiansorder.com/greengoo/sas.html" target="_blank">Silver Age Sentinels</a>, it sounded perfect -- flexible like Hero, but streamlined.</p><p></p><p>The Deluxe-Edition book is beautiful -- on the inside. Let me step back a moment. There are actually two versions of the game. Guardians of Order have put out a Tri-Stat book, using updated rules from their <a href="http://www.guardiansorder.com/greengoo/besm.html" target="_blank">Big Eyes, Small Mouth</a> line (their anime game and former flagship line, before they came out with SAS), and a d20 book, using most of their Tri-Stat rules kludged onto the d20 system. For each of those versions, Tri-Stat and d20, they've put out a Deluxe Edition, and they will be putting out a non-deluxe, black-and-white paperback later. Anyway, the Deluxe-Edition Tri-Stat book meets you with a terribly static, bland cover. The heroes are just standing there, lined up, left to right. The Deluxe d20 version has a much more dynamic cover. </p><p></p><p>Inside though, the layout is crisp and clean, and each chapter starts with a faux comic cover starring the game's heroes -- done in the style of the Golden Age, Silver Age, through the modern era. I really, really enjoyed the comic covers.</p><p></p><p>The art clued me in that Guardians of Order really nailed the comics <em>ethos</em>. They make a concerted effort to bring the reader up to speed on comicbook history -- Golden Age (intro of Superman and Batman through WWII), Silver Age (after the Comics Code, intro of Marvel Comics), etc. -- and to heartily endorse <em>heroic</em> heroes, not angst-ridden psychopaths. Hence the name: <em>Silver Age Sentinels</em>.</p><p></p><p>(To be continued...)</p></blockquote><p></p>
[QUOTE="mmadsen, post: 326217, member: 1645"] After reading some high praise here for Silver Age Sentinels -- and some not-so-high praise for the d20 version -- I picked up the Deluxe, Limited-Edition, Tri-Stat version at my local Wizards of the Coast store. Years ago I rabidly supported Hero's Champions line, but when the fifth edition came out, I realized I didn't want a dozen stats, dozens more figured stats, a 12-segment speed chart, endurance tracking, and the consequent three-hour combats. Champions had many great ideas, but few of them required the kind of complexity the system's known for. The strongest idea, separating powers into game mechanics and "special effects" certainly doesn't require complicated rules, and the idea of customizing your powers shouldn't be too complicated either. When I read about [url=http://www.guardiansorder.com/]Guardians of Order[/url]'s new superhero game, [url=http://www.guardiansorder.com/greengoo/sas.html]Silver Age Sentinels[/url], it sounded perfect -- flexible like Hero, but streamlined. The Deluxe-Edition book is beautiful -- on the inside. Let me step back a moment. There are actually two versions of the game. Guardians of Order have put out a Tri-Stat book, using updated rules from their [url=http://www.guardiansorder.com/greengoo/besm.html]Big Eyes, Small Mouth[/url] line (their anime game and former flagship line, before they came out with SAS), and a d20 book, using most of their Tri-Stat rules kludged onto the d20 system. For each of those versions, Tri-Stat and d20, they've put out a Deluxe Edition, and they will be putting out a non-deluxe, black-and-white paperback later. Anyway, the Deluxe-Edition Tri-Stat book meets you with a terribly static, bland cover. The heroes are just standing there, lined up, left to right. The Deluxe d20 version has a much more dynamic cover. Inside though, the layout is crisp and clean, and each chapter starts with a faux comic cover starring the game's heroes -- done in the style of the Golden Age, Silver Age, through the modern era. I really, really enjoyed the comic covers. The art clued me in that Guardians of Order really nailed the comics [i]ethos[/i]. They make a concerted effort to bring the reader up to speed on comicbook history -- Golden Age (intro of Superman and Batman through WWII), Silver Age (after the Comics Code, intro of Marvel Comics), etc. -- and to heartily endorse [i]heroic[/i] heroes, not angst-ridden psychopaths. Hence the name: [i]Silver Age Sentinels[/i]. (To be continued...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Silver Age Sentinels (Tri-Stat) -- and Streamlining Hero
Top