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Silver Age Sentinels (Tri-Stat) -- and Streamlining Hero
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<blockquote data-quote="mmadsen" data-source="post: 326560" data-attributes="member: 1645"><p>Because a Tri-Stat character clearly consists of just those three immutable stats... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Hero has four steps to describe normal (5, 10, 15, 20), and for most stats -- with the exception of Strength -- you won't see values above 40, another four steps above normal. </p><p></p><p>At any rate, most people complained that Hero didn't have enough detail at the lower end. It was too granular. You could be normal (10), talented (15), or as good as a human gets (20).</p><p></p><p>Oh, you caught me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Seriously, Champions has:</p><p></p><p>Str</p><p>Dex</p><p>Con</p><p>Body</p><p>Int</p><p>Ego</p><p>Pre</p><p>Com</p><p></p><p>PD</p><p>ED</p><p>Spd</p><p>Rec</p><p>End</p><p>Stun</p><p></p><p>OCV</p><p>DCV</p><p>ECV</p><p></p><p>Based on Spd, a player will want to track which Phases his character can act in. He also has to figure in his Armor and Force Field values into his PD and ED, keeping track of Resistant Defenses vs. Normal Defenses. He needs to allocate Skill Levels every phase to either OCV or DCV.</p><p></p><p>More than anything though, I suppose it isn't just the sheer number of stats that's a bit overwhelming; it's the fact that they all require constant accounting. Body and Stun take damage. Using powers (or Str) costs End. After Phase 12, Stun and End recover Rec points. OCV and DCV change depending on Skill Level allocation and Combat Maneuvers. There's the whole Spd chart thing.</p><p></p><p>Further, many concepts get splintered into questionable stats. Do you really need Con, Body, PD, ED, and Stun? That's five stats for toughness.</p><p></p><p>Do you need stats with values from 1 to 20 when only four real values exist: 5, 10, 15, 20? And who's the genius who thought we should round stat values for bonuses? So every character is full of stats like 13, 18, 23, etc. Ugh.</p><p></p><p>Is there a big payoff to all this? No, not really.</p><p></p><p>There's a cost to complexity. Sometimes the benefit does not outweigh the cost.</p><p></p><p>(I'll comment on the Tri-Stat system mechanics later...)</p></blockquote><p></p>
[QUOTE="mmadsen, post: 326560, member: 1645"] Because a Tri-Stat character clearly consists of just those three immutable stats... :rolleyes: Hero has four steps to describe normal (5, 10, 15, 20), and for most stats -- with the exception of Strength -- you won't see values above 40, another four steps above normal. At any rate, most people complained that Hero didn't have enough detail at the lower end. It was too granular. You could be normal (10), talented (15), or as good as a human gets (20). Oh, you caught me! :rolleyes: Seriously, Champions has: Str Dex Con Body Int Ego Pre Com PD ED Spd Rec End Stun OCV DCV ECV Based on Spd, a player will want to track which Phases his character can act in. He also has to figure in his Armor and Force Field values into his PD and ED, keeping track of Resistant Defenses vs. Normal Defenses. He needs to allocate Skill Levels every phase to either OCV or DCV. More than anything though, I suppose it isn't just the sheer number of stats that's a bit overwhelming; it's the fact that they all require constant accounting. Body and Stun take damage. Using powers (or Str) costs End. After Phase 12, Stun and End recover Rec points. OCV and DCV change depending on Skill Level allocation and Combat Maneuvers. There's the whole Spd chart thing. Further, many concepts get splintered into questionable stats. Do you really need Con, Body, PD, ED, and Stun? That's five stats for toughness. Do you need stats with values from 1 to 20 when only four real values exist: 5, 10, 15, 20? And who's the genius who thought we should round stat values for bonuses? So every character is full of stats like 13, 18, 23, etc. Ugh. Is there a big payoff to all this? No, not really. There's a cost to complexity. Sometimes the benefit does not outweigh the cost. (I'll comment on the Tri-Stat system mechanics later...) [/QUOTE]
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